The Woodland Realms Unite ~Second Breakfast~
Feonix 445
Description
Playing The Elven Highborn
While it’s decent on its own, The Elven Highborn is designed to pair with another deck, The Spear of Mirkwood. Your most important boon to offer your partner is Celeborn’s ability, which is global and affects all Silvan allies that enter play, even the Lore and Tactics allies your partner plays. You can also use O Lórien! to discount your partner’s allies, making it easier to play clutch allies like Silvan Tracker or Galadhon Archer. Used tactically, O Lórien allows you and your partner to take the best advantage of the allies in your hands at any given moment. Additionally, the healing generated by your partner’s allies are amplified by Elrond’s ability, which makes even a single Silvan Tracker a huge benefit to both players. If your partner’s threat is starting to get high enough to attract the attention of enemies, thus reducing the benefit of Haldir’s ability, you can use Galadriel to lower the threat and provide some helpful card draw. Finally, in a pinch, you can use Stand and Fight to retrieve a defeated Silvan Tracker or Galadhon Archer from your partner’s discard pile.
Playing The Spear of Mirkwood
Due to the high gap in starting threat between the two decks, most enemies will engage your partner. Your role is to focus on ranged combat and defeat the enemies revealed each turn, using Haldir’s ability as often as possible. If your partner is besieged by too many enemies to pick off with Haldir, you can use Rain of Arrows and Pursuing the Enemy to let fly a volley of arrows, and then you can pick off any stragglers with your ranged heroes. While your Willpower isn’t as high as your partner’s, you can still contribute to the quest. Ranger Spikes reduces an enemy’s threat, and Hands Upon the Bow allows you to pick off enemies in the staging area before resolving the quest.
Your deck features two defensive attachments, Cloak of Lórien and Elven Mail, which are intended for your partner; they can turn Celeborn, Elrond, or a Defender of the Naith into a defensive powerhouse who can grapple with the toughest of enemies, keeping them occupied while you pelt them with arrows from afar.