18 - Over Misty Mountains Grim (Progression Series)
ShellinProgression 5007
Description
This is another fellowship continuing on in my goal to play through all of the quests in release order to learn how all (or most) of the cards interact with one another. The first fellowship for the quests in the core set can be found here, and it contains a slightly more detailed overview of what I'm going for with building these decks. As always, any feedback is appreciated so that I can continue to learn more!
I think I kind of cheated on the rules for using treasures, since I swapped out heroes, but I'm not trying to accomplish a campaign play through so much as I'm just trying to see all of the heroes, player cards, and quests this game has to offer. To that end, I'm allowing myself to use the treasures just for fun.
I haven't played with a monosphere deck since playing the starter decks in the core box, so I figured I would try to give one a shot so that I could slot in Beorn and play with him a little bit. I tossed in almost all of the relevant Eagles, as well as some fun toys for Gimli to be able to destroy some things. Horn of Gondor is plenty of resource generation with how much chump blocking happens in the Dwarf deck, and Landroval is there to bring Beorn back after he absorbs some attacks from Giants or The Great Goblin. This was the first time I ever managed to get a really beefed up Eagle of the Misty Mountains, which was pretty fun as well, it was able to do some serious work in the later half of the quest.
The dwarf deck is fairly straightforward, with Thorin somehow becoming Steward of Gondor he is generating four (or five if he can attack with Orcrist) resources per round to use with Narvi's belt. A Very Good Tale and Lure of Moria was a pretty great combo for getting a bunch of dwarves out on the board and ready to get killed by Goblins.
The decks can run into a few issues in the first half of the quest, with Giants and some of the treacheries really slowing them down, but once there are enough dwarves and eagles on the board, the goblin portion was pretty much a cake walk.
I think something a little screwy happened and I forgot to update the Thorin/Dain deck. I originally didn't read the text for Good Meal correctly, so it should be removed for either 3 copies of Burglar Baggins, or adding additional copies of the 2x Leadership events in the deck. (Should also be beefed up to 52 cards instead of 51 since the treasures don't count toward that limit).