Elven-light
Elven-light can only be played from your discard pile.
Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.
The Return of the King
The Dread Realm #145. Spirit.

Envoy of Pelargir
Gondor.
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.
Heirs of Númenor #18. Neutral.

Envoy of Pelargir
Gondor.
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.
Two-Player Limited Edition Starter #51. Neutral.

Envoy of Pelargir
Gondor.
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.
Defenders of Gondor #13. Neutral.

Éomer
Rohan. Noble. Warrior.
Response: After a character leaves play, Éomer gets +2 until the end of the round. (Limit once per round.)
The Voice of Isengard #1. Tactics.

Éomer
Rohan. Noble. Warrior.
Response: After a character leaves play, Éomer gets +2 until the end of the round. (Limit once per round.)
The Two Towers
Riders of Rohan #1. Tactics.

Éowyn
Rohan. Noble.
Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 until the end of the phase. (Limit once per game for the group.)
The Return of the King
The Flame of the West #2. Tactics.

Erestor
Noldor.
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)
The Fellowship of the Ring
The Long Dark #77. Leadership.

Expert Treasure-hunter
Skill.
Attach to a hero. Limit 1 per hero.
Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.
On the Doorstep #17. Lore.

Fair and Perilous
Action: Choose a Noldor or Silvan character.
Until the end of the phase, add that character's to its .
Gandalf, The Fellowship of the Ring
Across the Ettenmoors #60. Spirit.

Faramir
Gondor. Ranger. Noble.
Ranged.
Faramir gets +1 for each enemy in the staging area.
Assault on Osgiliath #81. Lore.

Faramir
Gondor. Ranger. Noble.
Ranged.
Faramir gets +1 for each enemy in the staging area.
Mablung, The Two Towers
Defenders of Gondor #28. Lore.

Foe-hammer
Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.
Over Hill and Under Hill #15. Tactics.

Foe-hammer
Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.
The Hobbit
Defenders of Gondor #26. Tactics.

Gaining Strength
Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.
The Steward's Fear #3. Leadership.

Galadhrim Healer
Silvan. Healer.
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
Celeborn, The Fellowship of the Ring
The Dread Realm #147. Lore.

Galadriel
Noldor. Noble.
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Celebrimbor's Secret #112. Spirit.

Galadriel
Noldor. Noble.
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Elves of Lórien #2. Spirit.

Gandalf
Istari.
Gandalf does not exhaust to commit to a quest.
Forced: At the end of the refresh phase, discard Gandalf from play. You may raise your threat by 2 to cancel this effect.
Over Hill and Under Hill #10. Neutral.

Gildor Inglorion
Noldor.
Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.
The Hills of Emyn Muil #79. Lore.
