9 cards

Aragorn

Hero. Threat: 12. 2   3   2   5  

Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
The Fellowship of the Ring
John Stanko

Core Set #1. Leadership.

Aragorn

Aragorn

Hero. Threat: 12. 2   3   2   5  

Dúnedain. Ranger.

Sentinel.

Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

"I am older than I look, I might prove useful."
The Fellowship of the Ring
Tony Foti

The Watcher in the Water #53. Lore.

Aragorn

Aragorn

Hero. Threat: 12. 2   3   2   5  

Dúnedain. Ranger. Warrior.

Each enemy engaged with you gets -1 .

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." The Two Towers
Sebastian Giacobino

The Lost Realm #1. Tactics.

Aragorn

Aragorn

Hero. Threat: 0. 2   3   2   5  

Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
The Two Towers
Mark Behm

The Treason of Saruman #1. Fellowship.

Aragorn

Aragorn

Hero. Threat: 0. 2   3   2   5  

Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play,the players lose the game.

While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

"I have no help to send, therefore I must go myself..."
The Return of the King
Javier Charro Martinez

The Flame of the West #1. Fellowship.

Aragorn

Aragorn

Hero. Threat: 0. 2   3   2   5  

Dunedain. Gondor. Noble. Warrior.

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play, the players lose the game.

"As I have begun, so I will go on.." The Return of the King
David A. Nash

The Mountain of Fire #2. Fellowship.

Aragorn

Aragorn

Hero. Threat: 12. 2   3   2   5  

Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
The Fellowship of the Ring
John Stanko

Two-Player Limited Edition Starter #1. Leadership.

Aragorn

Aragorn

Hero. Threat: 12. 2   3   2   5  

Dúnedain. Ranger. Scout.

Sentinel.

Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X , where X is Aragorn's . If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)

Aleksander Karcz

The Fortress of Nurn #137. Spirit.

Aragorn

Aragorn

Hero. Threat: 12. 2   3   2   5  

Dúnedain. Ranger.

Aragorn gains a resource icon matching each Title attachment attached to him.

Setup: Search your collection for a Title attachment with a printed cost of 1 and attach it to Aragorn.

Action: Ready a Title attachment with a printed cost of 1 attached to Aragorn. (Limit once per round.)

Jan Pospíšil

ALeP - Blood in the Isen #183. Neutral.

Aragorn

9 cards