10 cards
(MotK) Pippin
Hobbit.
Pippin gets +2 while attacking an enemy with an engagement cost higher than your threat. Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.
-The Return of the King
Messenger of the King Allies #4. Tactics.

Dúnedain Pipe
Item. Pipe.
Attach to a Dúnedain character. Limit 1 per character.
Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.
The Black Serpent #88. Lore.

Dwarf Pipe
Item. Pipe.
Attach to a Dwarf character. Limit 1 per character.
Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.
The Two Towers
The Mûmakil #7. Spirit.

Dwarf Pipe
Item. Pipe.
Attach to a Dwarf character. Limit 1 per character.
Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.
The Two Towers
Dwarves of Durin #30. Spirit.

Hobbit Pipe
Item. Pipe.
Attach to a Hobbit character. Limit 1 per character.
Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.
The Black Riders #15. Spirit.

Pippin
Hobbit.
If each hero you control has the Hobbit trait, Pippin gains: "Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you."
Encounter at Amon Dîn #56. Spirit.

Pippin
Hobbit.
Each enemy in play gets +1 engagement cost for each Hobbit hero you control.
Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.
The Fellowship of the Ring
The Black Riders #4. Lore.

Pippin
Hobbit.
Pippin gets +2 while attacking an enemy with an engagement cost higher than your threat. Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.
-The Return of the King
A Shadow in the East #4. Tactics.

Spare Pipe
Item. Pipe.
Attach to a character.
Attached character gets +1 hit point.
Response: After you play Spare Pipe, search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.
-Pippin, The Two Towers
The Land of Sorrow #115. Spirit.

Wizard Pipe
Item. Pipe.
Attach to an Istari character. Limit 1 per character.
Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.
The Road Darkens #9. Neutral.

10 cards