10 cards

(MotK) Pippin

Hero. Threat: 4. 2   0   0   2  

Hobbit.

Pippin gets +2 while attacking an enemy with an engagement cost higher than your threat. Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll"s bane in you!"
-The Return of the King
Torbj”rn K„llstr”m

Messenger of the King Allies #4. Tactics.

(MotK) Pippin

Dúnedain Pipe

Attachment. Cost: 1.

Item. Pipe.

Attach to a Dúnedain character. Limit 1 per character.

Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

Dani Hartel

The Black Serpent #88. Lore.

Dúnedain Pipe

Dwarf Pipe

Attachment. Cost: 1.

Item. Pipe.

This card was errata'd

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held up a small pipe with a wide flattened bowl...
The Two Towers
Mark Bulahao

The Mûmakil #7. Spirit.

Dwarf Pipe

Dwarf Pipe

Attachment. Cost: 1.

Item. Pipe.

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held up a small pipe with a wide flattened bowl...
The Two Towers
Mark Bulahao

Dwarves of Durin #30. Spirit.

Dwarf Pipe

Hobbit Pipe

Attachment. Cost: 0.

Item. Pipe.

Attach to a Hobbit character. Limit 1 per character.

Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

But even the Dúnedain of Gondor allow us this credit: Hobbits first put it into pipes. Not even the Wizards first thought of that before we did. The Fellowship of the Ring
Mike Nash

The Black Riders #15. Spirit.

Hobbit Pipe

Pippin

Hero. Threat: 6. 2   1   1   2  

Hobbit.

If each hero you control has the Hobbit trait, Pippin gains: "Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you."

"There must be someone with intelligence in the party." The Fellowship of the Ring
Magali Villeneuve

Encounter at Amon Dîn #56. Spirit.

Pippin

Pippin

Hero. Threat: 6. 2   1   1   2  

Hobbit.

Each enemy in play gets +1 engagement cost for each Hobbit hero you control.

Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

"We Hobbits ought to stick together, and we will"
The Fellowship of the Ring
Alexandre Dainche

The Black Riders #4. Lore.

Pippin

Pippin

Ally. Cost: 2. 2   0   0   2  

Hobbit.

Pippin gets +2 while attacking an enemy with an engagement cost higher than your threat. Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

"Down on your knees in the road and ask pardon, or I will set this troll"s bane in you!"
-The Return of the King
Torbjörn Källström

A Shadow in the East #4. Tactics.

Pippin

Spare Pipe

Attachment. Cost: 1.

Item. Pipe.

Attach to a character.

Attached character gets +1 hit point.

Response: After you play Spare Pipe, search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.

"I have carried it a long way, though I don"t know why."
-Pippin, The Two Towers
Unknown

The Land of Sorrow #115. Spirit.

Spare Pipe

Wizard Pipe

Attachment. Cost: 1.

Item. Pipe.

Attach to an Istari character. Limit 1 per character.

Action: Exhaust Wizard Pipe to exchange a card in your hand with the top card of your deck.

...there was a long silence, broken only by the soft puffs of Gandalf's pipe, as he blew white smoke-rings out of the window. The Fellowship of the Ring
Tiziano Baracchi

The Road Darkens #9. Neutral.

Wizard Pipe

10 cards