72 cards
(MotK) Beorn
Beorning. Warrior.
Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
Messenger of the King Allies #31. Tactics.
(MotK) Ceorl
Rohan. Scout.
Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).
The Two Towers
Messenger of the King Allies #58. Leadership.
(MotK) Eldahir
Dúnedain. Noble.
Sentinel.
Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 until the end of the phase. Any player may trigger this action. (Limit once per phase.)
Messenger of the King Allies #31. Leadership.
(MotK) Fang
Creature.
Limit 1 per deck. Cannot have attachments. Each enemy in play gets +1 engagement cost.
Response: After Fang enters play, search your deck for a Creature ally and add it to your hand. Until the end of the phase, that ally does not require a resource match. Shuffle your deck.
ALeP - Messenger of the King Allies #46. Tactics.
(MotK) Glorfindel
Noldor. Noble. Warrior.
Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
Gandalf, The Fellowship of the Ring
Messenger of the King Allies #6. Spirit.
(MotK) Grip
Creature.
Limit 1 per deck. Cannot have attachments. Each enemy in play gets +1 engagement cost.
Response: After Grip enters play, search your deck for a Creature ally and add it to your hand. Until the end of the phase, that ally does not require a resource match. Shuffle your deck.
ALeP - Messenger of the King Allies #45. Tactics.
(MotK) Háma
Rohan. Warrior.
Combat Action: Ready Háma. He gets +3 until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
Messenger of the King Allies #7. Spirit.
(MotK) Jubayr
Harad. Warrior
Sentinel.
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)
Messenger of the King Allies #6. Spirit.
(MotK) Lily Cotton
Hobbit.
Action: Exhaust Lily Cotton to ready a different Hobbit ally and add Lily Cotton’s , , and to that ally’s , , and respectively until the end of the phase. At the end of the phase, if that ally is still in play, return it to its owner’s hand. (Limit once per phase.)
—The Hobbit
ALeP - Messenger of the King Allies #3. Leadership.
(MotK) Rosie Cotton
Hobbit.
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (, , ). Add Rosie Cotton's to that hero's chosen attribute until the end of the phase. (Limit once per phase.)
Messenger of the King Allies #5. Leadership.
(MotK) Wiglaf
Dale. Scout. Warrior.
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)
Messenger of the King Allies #27. Leadership.
(MotK) Wolf
Creature.
Limit 1 per deck. Cannot have attachments. Each enemy in play gets +1 engagement cost.
Response: After Wolf enters play, search your deck for a Creature ally and add it to your hand. Until the end of the phase, that ally does not require a resource match. Shuffle your deck.
ALeP - Messenger of the King Allies #47. Tactics.
(MotK) Yazan
Harad. Ranger.
Ranged.
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)
The Return of the King
Messenger of the King Allies #4. Tactics.
Aragorn
Dunedain. Gondor. Noble. Warrior.
Sentinel. The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play, the players lose the game.
The Mountain of Fire #2. Fellowship.
Aragorn
Dúnedain. Ranger. Scout.
Sentinel.
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X , where X is Aragorn's . If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)
The Fortress of Nurn #137. Spirit.
Argalad
Silvan. Scout.
Ranged.
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's . If this effect reduces the enemy's to 0, deal 1 damage to it. (Limit once per round.)
The Drowned Ruins #82. Lore.
Bard son of Brand
Dale. Noble.
While playing an Item attachment, Bard son of Brand is considered to have the printed , , and icons.
Response: When a character leaves play, return each attachment attached to that character to its owner's hand. (Limit once per phase.)
The Wilds of Rhovanion #2. Spirit.
Beorn
Beorning. Warrior.
Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
Core Set #31. Tactics.
Blood of Númenor
Condition.
Attach to a Gondor or Dúnedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 for each resource in its resource pool until the end of the phase. (Limit once per phase.)
Heirs of Númenor #13. Spirit.
Boromir
Gondor. Noble. Warrior.
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.
The Dead Marshes #95. Tactics.
Brand son of Bain
Dale. Noble. Warrior.
Ranged. Response: After Brand son of Bain attacks and destroys an enemy engaged with a player, ready one of that player’s characters. (Limit once per phase.)
ALeP - The Siege of Erebor #993. Tactics.
Calaerion
Noldor. Scout.
SideA
Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1 , +1 , and +1 until the end of the phase.
SideB
Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)
Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1 , +1 , and +1 until the end of the round.
Dream-chaser Campaign Expansion #193. Neutral.
Ceorl
Rohan. Scout.
Spend 1 resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).
The Two Towers
Temple of the Deceived #58. Leadership.
Cunning
Condition.
Permanent.
Setup: Attach to a hero. Add 2 resources to that hero’s resource pool.
Action: Attached hero gets +2 , +2 , and +2 until the end of the phase. (Limit once per game.)
Angmar Awakened Campaign Expansion #161. Neutral.
Dáin Ironfoot
Dwarf. Noble. Warrior.
While Dáin Ironfoot is defending, he gains, 'Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)'
The Ghost of Framsburg #84. Spirit.
Dáin Ironfoot
Dwarf. Noble. Warrior.
While Dáin Ironfoot is defending, he gains: “Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)”
ALeP - The Siege of Erebor #991. Spirit.
Desperate Alliance
Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)
On the Doorstep #10. Spirit.
Eldahir
Dúnedain. Noble.
Sentinel.
Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 until the end of the phase. Any player may trigger this action. (Limit once per phase.)
The Thing in the Depths #31. Leadership.
Elven Spear
Item. Weapon.
Attach to a Noldor or Silvan hero. Restricted.
Action: Discard a card from your hand to give attached hero +1 until the end of the phase. Limit 3 times per phase.
The Hobbit
The Treachery of Rhudaur #87. Tactics.
Éowyn
Rohan. Noble.
Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Éowyn. She gets +9 until the end of the phase. (Limit once per game for the group.)
The Return of the King
The Flame of the West #2. Tactics.
Fang
Creature.
Limit 1 per deck. Cannot have attachments. Each enemy in play gets +1 engagement cost.
Response: After Fang enters play, search your deck for a Creature ally and add it to your hand. Until the end of the phase, that ally does not require a resource match. Shuffle your deck.
ALeP - Fire on the Eastemnet #46. Tactics.
Faramir
Gondor. Noble. Ranger.
Ranged.
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)
The Land of Shadow #2. Leadership.
Fastred
Rohan. Warrior.
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
The Black Serpent #81. Spirit.
Fastred
Rohan. Warrior.
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
The Return of the King
Riders of Rohan #27. Spirit.
Fatty Bolger
Hobbit.
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's . Until the end of the phase, that enemy does not contribute its . (Limit once per round.)
The Black Riders #5. Spirit.
Frodo Baggins
Hobbit.
Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amount of damage he would have been dealt. (Limit once per phase.)
Conflict at the Carrock #25. Spirit.
Giant Bear
Creature. Beorning.
Cannot have attachments.
Action: Ready Giant Bear. At the end of the phase in which you triggered this effect, shuffle Giant Bear back into your deck. (Limit once per phase.)
Gandalf, The Hobbit
Fire in the Night #61. Tactics.
Gilraen
Dúnedain. Noble.
Setup: You may choose to give Gilraen –2 and up to 2 other Dúnedain heroes +2 until the end of the game.
Action: Turn a shadow card dealt to an enemy faceup. Then, you may deal that enemy 1 additional faceup shadow card to draw 1 card. (Limit once per phase.)
—The Return of the King
ALeP - Blood in the Isen #182. Spirit.
Gimli
Dwarf. Noble. Warrior.
Sentinel.
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 until the end of the phase. (Limit once per phase.)
The Fellowship of the Ring
The Sands of Harad #1. Leadership.
Glorfindel
Noldor. Noble. Warrior.
Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
Gandalf, The Fellowship of the Ring
Flight of the Stormcaller #6. Spirit.
Gondorian Fire
Gondor.
Attach to a Gondor or Dúnedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 for each resource in its resource pool until the end of the phase. (Limit once per phase.)
Assault on Osgiliath #85. Tactics.
Grey Cloak
Item.
Attach to a or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.
The Withered Heath #9. Spirit.
Grip
Creature.
Limit 1 per deck. Cannot have attachments. Each enemy in play gets +1 engagement cost.
Response: After Grip enters play, search your deck for a Creature ally and add it to your hand. Until the end of the phase, that ally does not require a resource match. Shuffle your deck.
ALeP - Fire on the Eastemnet #45. Tactics.
Gwaihir
Creature. Eagle.
Ranged. Sentinel.
Cannot have restricted attachments. Gwaihir does not ready during the refresh phase.
Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)
The Land of Sorrow #108. Tactics.
Háma
Rohan. Warrior.
Combat Action: Ready Háma. He gets +3 until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
The Treason of Saruman #7. Spirit.
Heavy Stroke
Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)
Foundations of Stone #105. Tactics.
Ingold
Gondor. Warrior.
Response: After a Gondor or Warrior ally enters play under your control, draw 1 card. Then, either spend 1 resource from Ingold’s pool or raise your threat by 1. (Limit once per phase.)
ALeP - Children of Eorl #1. Leadership.
Jubayr
Harad. Warrior
Sentinel.
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)
The Mûmakil #6. Spirit.
Kahliel
Harad. Noble.
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere.
Action: Discard a Harad ally card from your hand to ready a Harad character in play. (Limit once per phase.)
The Return of the King
The Mûmakil #1. Leadership.
Lanwyn
Dale. Scout.
Ranged.
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
The Thing in the Depths #30. Spirit.
Legolas
Silvan. Noble. Scout.
Ranged.
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 until the end of the phase. (Limit once per phase.)
The Fellowship of the Ring
The Sands of Harad #2. Spirit.
Lily Cotton
Hobbit.
Action: Exhaust Lily Cotton to ready a different Hobbit ally and add Lily Cotton’s , , and to that ally’s , , and respectively until the end of the phase. At the end of the phase, if that ally is still in play, return it to its owner’s hand. (Limit once per phase.)
—The Hobbit
ALeP - The Aldburg Plot #3. Leadership.
Longbeard Sentry
Dwarf. Warrior.
Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 until the end of the phase. (Limit once per phase.)
Bilbo Baggins, The Hobbit
Across the Ettenmoors #57. Tactics.
Mablung
Gondor. Ranger.
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)
The Return of the King
The Nîn-in-Eilph #84. Tactics.
Mablung
Gondor. Ranger.
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)
The Return of the King
Defenders of Gondor #3. Tactics.
Power of Command
Master.
Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1 .
Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 until the end of the phase.
Challenge of the Wainriders #55. Leadership.
Prepare for Battle
Limit 1 copy of Prepare for Battle in the victory display.
While this quest is in the victory display, the first player draws an additional card during the resource phase.
Gandalf, The Return of the King
The Mûmakil #3. Leadership.
Prince Imrahil
Gondor. Noble. Warrior.
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)
The City of Corsairs #138. Tactics.
Protector of Lórien
Title.
Attach to a hero.
Action: Discard a card from your hand to give attached hero +1 or +1 until the end of the phase. Limit 3 times per phase.
The Fellowship of the Ring
Core Set #70. Lore.
Quickbeam
Ent.
Cannot have restricted attachments.
Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)
The Crossings of Poros #135. Tactics.
Rammas Sentry
Gondor. Warrior.
Devoted.
While each hero you control has at least 1 resource in its resource pool, Rammas Sentry gains: “Response: Cancel 1 point of damage just dealt to a Gondor character. (Limit once per phase.)”
—Beregond, The Return of the King
ALeP - Children of Eorl #17. Tactics.
Relic of Nargothrond
Item. Armor.
Attach to a Noldor or Dwarf character. Restricted. Limit 1 per character. Relic of Nargothrond can be played from your discard pile once per round.
Attached character gets +1 .
Action: Discard Relic of Nargothrond to give attached character +2 until the end of the phase.
ALeP - The Glittering Caves #108. Tactics.
Rosie Cotton
Hobbit.
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (, , ). Add Rosie Cotton's to that hero's chosen attribute until the end of the phase. (Limit once per phase.)
The Mountain of Fire #5. Leadership.
Scheming Staddler
Bree.
Response: After an undefended attack damages a hero you control, deal 1 damage to the attacking enemy. (Limit once per phase.)
ALeP - The Gap of Rohan #79. Spirit.
Seasoned Forager
Skill.
Attach to a hero you control. Limit 1 per player.
Your heroes cannot gain resources from player card effects.
Action: Exhaust Seasoned Forager to reduce the cost of the next card you play this phase that matches the attached hero’s sphere by 1.
ALeP - The Gap of Rohan #77. Lore.
Song of Hope
Song.
Attach to a hero. Limit 1 per hero.
Action: Spend 1 resource from attached hero’s pool to give attached hero +1 until the end of the phase. (Limit 3 times per phase.)
The Black Serpent #82. Leadership.
Tom Bombadil
Legend. Minstrel.
X is the number of Song cards attached to Tom Bombadil.
Response: After you play a Song card, either deal 2 damage to an enemy engaged with a player or heal 2 damage from a character. (Limit once per phase.)
ALeP - The Shire's Reckoning #2. Lore.
Treebeard
Ent.
Cannot have restricted attachments.
Action: Deal 1 damage to Treebeard to give him +1 and +1 until the end of the phase. (Limit 5 times per phase.)
The Two Towers
The Treason of Saruman #3. Lore.
Wiglaf
Dale. Scout. Warrior.
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)
Roam Across Rhovanion #27. Leadership.
Wolf
Creature.
Limit 1 per deck. Cannot have attachments. Each enemy in play gets +1 engagement cost.
Response: After Wolf enters play, search your deck for a Creature ally and add it to your hand. Until the end of the phase, that ally does not require a resource match. Shuffle your deck.
ALeP - Fire on the Eastemnet #47. Tactics.
Wraith on Wings
Nazgûl.
Setup: Add Wraith on Wings to the staging area.
Cannot have non-Morgul attachments.
Wraith on Wings gets +1 and -1 enagement cost for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)
The Flame of the West #62. Neutral.
Yazan
Harad. Ranger.
Ranged.
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)
The Return of the King
The Mûmakil #4. Tactics.
72 cards