Justice Shall Be Done

Event. Cost: 0.

Limit 1 per deck.

Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
Aragorn, The Return of the King
Dmitry Prosvirnin

A Storm on Cobas Haven #119. Neutral.

Justice Shall Be Done
Reviews

This is one of my favorite cards. I use it in pretty much every deck I play. The 9 extra resources (12 if in a Saga scenario) are absolutely insane. You draw 3 cards, then play pretty much your entire hand. This is especially amusing in multiplayer, when multiple people play it and drop a ton of stuff. One of my favorite combos: any good solo deck, plus three decks with a ton of card draw and cheap attachments and events, first round: three support decks all play Justice Shall Be Done in the planning phase, then quest, possibly using Gildor's Counsel or doomed events and Doom Hangs Still, then all three support decks play multiple Desperate Alliance in refresh phase. Boom. Solo deck has at least 6 heroes.

Unfortunately that combo does not work, any effect which triggers at the end of the refresh phase (like your use of Desperate Alliance) come before the actual end of the round, which stand outside the Refresh phase. — Alonewolf87 1620
You can find Caleb answer about this here https://community.fantasyflightgames.com/topic/180523-end-of-refresh-phase-vs-end-of-round/?do=findComment&comment=1664215 — Alonewolf87 1620
Oh ok! Thanks Alonewolf87! That makes sense. Does it work though if one player plays three Desperate Alliances to give all heroes away, then has no heroes and is thus eliminated? — bobbymcbobface 611
Giving away your last hero with Desperate Alliance (or having Stinker hit Smeagol while it's your last hero and so forth) does not make you automatically lose, it's having all your heroes destroyed and/or discarded (read "in the discard pile") which prompts your loss — Alonewolf87 1620
Darn it. Thanks for the clarification! — bobbymcbobface 611
Out of curiosity, if the player who gives away a hero threats out, does the other player keep the fourth hero? — NERD 522
i can only imagin 2 way to give a hero away, with https://ringsdb.com/card/132010 and using MotkCeorl. in both cases i would say if the player, who originally controls them leave game during the control is at a different player, leave it there. you have not loose if you just leave the game, if the others pull out a win, you won with them. — doomguard 1419