Halfast Gamgee

Ally. Cost: 3. 2   1   0   2  


Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.

Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting." -Sam Gamgee, The Fellowship of the Ring
Stanislav Dikolenko

The Crossings of Poros #136. Leadership.

Halfast Gamgee

2 for 3 resources is alright, but the returning of 1 resource makes this card similar to Envoy of Pelargir, and so Halfast effectively costs only 2, with a little resource smoothing on top. The extra stats means this is roughly equivalent

Add in a single side quest, and Halfast now looks like the Envoy, but has one extra and hitpoint, and has slightly more flexibility in its resource smoothing. With any more than one side quest, Halfast is just fantastically cheap. Even mono-Leadership might benefit from his resource smoothing if you use Kahliel, Hirluin, or any heroes that require paying a resource for abilities.

The two downsides are that Halfast is unique, and that it's in Leadership instead of Neutral, as should be expected to limit such a cost-effective ally. Leadership has pretty good side quests to play, though.

If you or your fellowship plays side quests, this card should be showing up in someone's deck, even if just one copy of it for the cheap 2 .

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In a dedicated side quest deck, or in a big Fellowship where side quests are played a lot in can be quite easy to put it in at only 1 cost. It also has a nice resource distribution effect which can mean a further discount or sending resources across the table where they are more needed. And 2 for 3 resources is still good in Leadership.