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Elves of Lorien - Elrond variation | 0 | 0 | 0 | 1.0 |
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Elves of Lorien variation: Elrond's Intervention | 0 | 0 | 4 | 3.0 |
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fradpita 1
fradpita has a newer deck inspired by this one: Elves of Lorien variation: Elrond's Intervention
Variation of the Elves of Lorien Starter Deck using only cards from the same set.
Ideally suited in 2 players game, it shifts the focus on bringing a lot of damage to the enemy, especially when not engaged by the player, and quickly obtaining a nice first line of allies.
It shines particularly in Escape from Dol Guldur, since the Vilya ability to put in play allies bypasses the 1-ally-per-group limit in 1B e 2B quests, and you can deal easily with most of the enemies you'll face once your ranged characters will get attachments.
Pros:
- Elrond+Vilya combo, probably the best in the entire game, empowered by Celeborn's Response;
- Elrond's resource pool grants a lot of flexibility;
- Can deal lots of ranged damage thanks to the Bow of the Galadhrim attachment and the plethora of ranged characters;
- Can deal attacks to enemies in staging area thanks to Haldir of Lórien and Hands Upon the Bow;
- Keeps the good Silvan tactics of swapping in and out of the game to fully benefit from Response effects;
- Keeps the great Henamarth Riversong + Wingfoot combo (be sure to use the former after Combat phase to avoid nasty Treacheries or Shadow effects);
- Really good healing once you get Silvan Tracker in your game, thanks to Elrond's Response;
- Moderate card acceleration.
Cons:
- Really high starting 33 (to be dealt with Elrond's Counsel and Galadriel's Handmaiden);
- High average resource costs (might be a problem until you get Vilya);
- Severe lack of defensive capabilities (to be dealt with a defense-focused deck from another player);
- Non-ideal initial (to be dealt with allies swarming as soon as possible);
- Deck is pretty limited until you get Vilya in your hand (it's probably a good idea to mulligan, hoping to get it)
Some tips:
- add some cards to accelerate the search for attachment cards, since they are quite few;
- an "attachment return from discard pile" card would also be useful for certain sceneries;
- if you need more ranged characters, I'd go for another Orophin or a Galadhon Archer; Rúmil has a way too high resource cost (you can only get it from Elrond's pool) unless put in play thanks to Vilya - still, it would lose its effect if played this way.