PANZER (a 3 to 4 players Defending Deck)

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PANZER (a 3 to 4 players Defending Deck) 0 1 1 1.0
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Aorakis 582

Hi there, here's my new 3 to 4 multiplayers TANK deck.

This deck is doing one thing, and one thing only : TANKING !

You want Steward and Blood of Numenor 1st hand if possible.

Then you just... ATTACH EVERYTHING TO BEREGOND !

Pretty simple isn't it ? ^_^

Errand are there for sending ressources to your party once Beregond is the Richest man in middle earth !

Healers are there to bring massive heal paid by the Rich Tank (it might take few turns but mid-end game you should be able to heal the board a lot !)

For 2p games or If the party need some Willpower just make these changes :

-2 Test of will -2 Common Cause -1 Will of the west -1 Warden of healing +3 Ethirs +3 Anfalas

If the party got some untap for you, just remove some of your own and make the changes you feel like.

Sideboard is there for you to adapt on games and decks on the board !

Just be careful to Keep an eye on those Will of the West and don't forget to Play the last one you draw so you can shuffle all your discard pile back into your deck and play everything once again !

End game you'll just play Miruvor in loop while puting them back on top of your deck and then draw them again with erestor ! while Denethor will provide ressources to some gondor heroes with his capacity.

Hope you'll enjoy this deck as much as i do.

For Gondor !

Cheers from belgium.

Ao.

2 comments

May 30, 2017 HappyHappy 157

Simple and straightforward. Nicely done. :-)

Something that occurs to me is that Armored Destrier might fit really well into this deck. It adds more ongoing readying for blocking, and before you find A Burning Brand and Song of Wisdom it helps with keeping shadow cards under control. Between Erestor and Heed the Dream it probably doesn't take long to find these, though, so maybe it doesn't add that much.

May 30, 2017 Aorakis 582

@HappyHappy Thanks Happy² ! ^^

Well, initially Armored destrier were on this deck, but i found them to be a bit harder to pay. Turn 1, basically you want that steward on beregond, so most of the time, denethor got 1 ressource left, and most of the time he just give is ressource to beregond wich use a lot of them depending on the situation. (heal, overtanking, paying for unexpected, miruvor, or untaping warden of healing)

I might have an other try with those armored, but i found them to be a bit slower.

But yes, they are defenatly good inthere. And normally they were on sideboard.

One thing for sure, if i put 2, 3 of them back in the deck, i would also bring the 3rd Errand Ridder, so i could pay those Destrier a bit easier (as i could send that 2nd ressource on Denethor)

And last but not least, one of the final reason i could keep ressource on denethor in this deck, is for paying the 3 extra cost on "Heed The Dream" to help a friend to look into his deck for an helpful card ^^

All in All, i really love this deck, and i like to play it in those big 3, 4 players games. As long as my mates are managing, quest and kill, this deck can, and especially after 2, 3 turns, tank a lot for the table.

I also like his grand brother with Beregond 1, wich works quite nice aswell too ^_^

Thanks for the feedback ! Have a good one and don't forget to... "leaaave the roaaaad !!!" :)