Glorfindel the White

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Wandalf the Gizzard 973

What do you get when you fit a supposedly garbage hero in a stereotypical Spirit/Lore build?

A decent multiplayer support/control deck that can put up some impressive numbers in solo.

In your opening hand, Song of Wisdom is a must. It'll balance out your resource curve and allow Frodo access to Burning Brand. Light of Valinor, Asfaloth, Henamarth, and Elrond's Counsel are also good to see early.

The deck starts out slow, but quickly catches up to the encounter deck if it doesn't get overrun. It's pretty straightforward, so there isn't much to talk about. The Hammersmiths are there to get double value out of the Mathoms and excess uniques pitched to Eowyn.

I think that's it! This deck has has success against Into the Pit, Flight from Moria, Road to Rivendell, and Foundations of Stone; so I encourage you to try it out, or build your own deck with good old Glorf.

"If I say Lore Glorfindel is a hero, then a hero he is! He has a good deal more to offer than any of you know. And he knows it!"

  • Wandalf the Gizzard, the Hobb. . . err, the High elf

Aug 07, 2018 Wandalf the Gizzard 973

Here's that deck I promised you @SamthemanGamgee.

Aug 08, 2018 Aurion 297

I really don't know why Glorfindel gets so much stick. He is such a powerful hero! 3 and is awesome. Admittedly you need to wait for something to ready him to make use of both stats but in the meantime with 5 and in-built healing he can take a couple of undefended attacks no problem. Yes, for all of these stats you have to pay a hefty 12 threat cost but you never hear anyone complaining about Aragorn's threat cost and I would say Glorfi's statline is more efficient as you don't need the additional if you are taking attacks undefended.

Most people tend to automatically exclude him because the spirit version is so much cheaper for the same stats but whilst threat reduction is a powerful tool, it is not the only way to play, whereas healing fits into almost every deck.

IMO, the only problem is the cap on his ability. I don't really see the point of limiting his healing to once per round when you already have to pay a resource for it anyway. If it was a free point of healing, then I could understand the limit but in my mind the only cap should be what you can afford to pay. When resources are hard to come by in the Lore sphere anyway, I don't think it would make him overpowered.

Let's be honest though, if he was redesigned now that the Noldor archetype has been developed, he would have been given 'discard a card to heal 1pt of damage on a character' instead.

I think they should release a card that enhances his ability - something like: Elven Medicine (Lore) - cost 0 - Attach to a Noldor or Silvan character. After attached character heals any amount of damage on a character, discard Elven Medicine to heal all damage on that character. It wouldn't be outside the realms of possibility as they already tried to revitalize him with Asfaloth. What do you think?

Aug 08, 2018 Wandalf the Gizzard 973

Yeah, I think he's pretty good. It's the high threat without a useful ability that turns people off, because otherwise he's a solid hero. His text box may as well be blank ,though, since I'd never use his ability. That's a neat idea for a card, it seems balanced.

Aug 08, 2018 SamthemanGamgee 354

I find his ability very useful, during playtesting with the wizards quest I used his ability almost every turn to deal with all the damage that was piling up, and once light of valinor is on him he is just a tank

Aug 08, 2018 Aurion 297

I don't think his ability is utterly useless. Admittedly, it is more expensive than most of the new healing cards but to have some healing open to you from the beginning of the game can sometimes be the thing that stops you losing a hero early on.

Aug 08, 2018 Wandalf the Gizzard 973

Don't get me wrong, the ability isn't bad, but I'd almost always rather spend those resources on something else. Maybe a Warden of Healing to do the same thing. But yeah, it's a life saver in the early game.