Daeron's Runes

Event. Cost: 0.

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
Gandalf, The Fellowship of the Ring
Carolina Eade

Foundations of Stone #108. Lore.

Daeron's Runes

I would argue that Daeron's Runes should be a three-of in every deck that has a Lore hero. Conventional card game wisdom goes that you should build the smallest deck possible, so as to get your most important cards early and often. Three copies of this free, instant draw effect - for most purposes - reduces your minimum deck size to 47, with the barely-existent drawback of having to discard something afterwards. You'll almost never have a full hand of things you immediately need or can't replace, and you'll often want to dig for a specific card that you need more than what you currently have. You'll also probably have extra uniques to toss at some point, or cards that you can interact with in the discard pile later.

I started using this card. Thanks for the recommendation. I made a deck with Elrond, Daeron's Runes, Vilya, and Will of the West and it has been awesome. Been able to get Vilya out quickly and if I happend to throw something away I need now, I can still WotW a card back into my deck. — k_rock 8

I find it weird that this card has only one review, so i decided to make sure that everyone know this is the second best card in the game, after steward of gondor. If you're running lore, you need to run this, 3x. It makes you go through deck way faster, and the selected discard means you can ditch the least useful (or useless) card at the moment and keep going. It's a card that makes foundations of stone a good expansion to purchase multiple copies of.

Zura 211