The Road Goes Ever On

Attachment. Cost: 0.


Attach to a quest card in play.

Response: When attached quest is defeated, the first player chooses a player. That player searches his deck for a side quest, adds it to his hand, and shuffles his deck.

"Now far ahead the Road has gone,
And I must follow, if I can..."
Frodo Baggins, The Fellowship of the Ring

The Sands of Harad #12. Lore.

The Road Goes Ever On

This card is truly great in the early game. Preferably when you have a side quest in your hand (and several others in your deck) or a main quest that you can explore within the first several turns. Otherwise, I'm not sure this card is worth a spot in a deck. Another use of it could be fishing out a side quest you've already done, but you have a double in your deck. To prevent it from being a dead card one round.

Who it works well with:


Any other heroes/players that have side quests.

My opinion:

Early Game: 8/10

Late Game 4/10

With Hero Erestor, 0/10. — Nystrum 23