I could copy and paste my notes on Campfire Tales to this card as well. Fantastic in higher player counts, however rarely seen being played because most players tend to build for lower player counts, even when going to conventions for some reasons. In an ideal 3- or 4-player fellowship, this card should be played most rounds with its resource-accelerating potential simply being awesome. Its drawback is often not a big drawback at all, with many allies having utility as either combat options or having useful abilities for which they exhaust. One place where I love it a lot even in lower player counts is with Ents, who will enter play exhausted anyways.
So if you plan on playing a 3-/4-player game, play leadership and have allies in your deck, this should most likely make the cut. Everyone at your table will thank you for it (unless they are playing Forth, The Three Hunters! of course).
Rating: 8.5/10
Decks of mine using Man the Walls