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mirkwoodrunner 224
https://pbs.twimg.com/media/ChVWkoBUkAADhD5.jpg:large
This deck is pretty straight forward. You want to quest hard, and turn Boromir into a combat machine! This is straight aggro. There is no healing, no threat reduction. As seen in the picture, linked above, I was on a razor's edge by the end of it. It's very easy for you to get stalled, especially in the stage 2D, where you have to explore three active locations, but you just have to keep your head down and push through.
Did you try this deck against other quests? Seems pretty strong!