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Shadow and Flame (Revised) - Progression |
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nttArc 238
See the previous decks and fellowship for our first iteration of these decks. You will also find a description of the cards that changed and why we made the changes. The last decks beat the scenario but it felt clunky and felt like there were cards that just weren't necessary, mostly because they were just damage options that were overkill. This time around we had a few quick scoops that were just really bad starts and not the greatest opening hands. Then, we beat it and we didn't even start with the strongest of hands. No hasty stroke, no light of valinor, et cetera. Ultimately I think it came down to getting a lot of low cost allies out early to both chump block and to build a large board (not just playing one ally then losing it every round) as well as powering through the first quest card quickly. This felwoship felt more refined and other than the quick scoop games we felt very much in control of the scenario the whole way. I hope some of you try these offbeat decks for a bit of a different change of pace for this scenario !