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Alonewolf87 2375
A take on the Grey Wanderer contract with the original man...Istari himself: Gandalf. A lot of unique allies, but you can play them by putting on the top of the deck in the planning phase, with Timely Aid or by discarding them and then using Stand and Fight.
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Mar 12, 2020 |
Mar 12, 2020For the resources I have the Contract and the Staff to already get 3 extra resources each round, it might be a good start. Thanks for your input Strider could be a good idea, but I am starting to be annoyed at how much it's used and abused in Grey Wanderers decks, I will think about it. The protector is mainly a way to discard an ally I want to play with Stand and Fight to avoid the Contact limitation on unique cards. For some of the other comments take in mind that this is meant to be played in this Fellowship ringsdb.com |
Mar 12, 2020in that fellwoships, i cannot see any gleowine (she can be used for every player if you draw enough). furthermore ressourcefull would be no harm for others, and courage can be attached to heroes of other player if you have enough readying for gandalf. o.k. arwen-ally cannot be used. but my arguments to beorn and deorwine knights and 3 treebeards stand still. |
Mar 12, 2020another council looking at the 4-fellowship. there are only 2 dunedain pathfinder. i would strongly sugggest, add more pathfinder or rhovanion outrider to handle locations better. specially the rhovanion outrider are very flexible at use. |
miss some gandalfshenanigans:
so, not gandalf, but grey wanderer-related:
protector of lorien? let me see you draw 1-2 cards per roud, where do u want to have the cards for it?
beorn. i think u want to aid him in with the pipe. but there are so many you want to aid in. i think he is not worth it, also deorwine. the others are good, exept of the knights. for aiding,you have enough other worthy goals, and to pay he is to expensive. treebeard is good, but 3 times? so my modifications where:
out: beorn deorwine 3 knight of the white tower 2 treebeard 3 protector of lorien
in: arwen bilbo guthwine 3 warning of the dunedain 1-3 courage 1 strider 1-3 elronds council
furthermore i would try to make some space for test of will. take 3 of the 12 cards from dwarven tomb, stand and fight flame of arnor and word of command.
hope, my opinion fits your intends ;)
a different way seem to me add more shapechanger and exploit more of beorn (and perhaps 1-2 bears)