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Win - Escape from Dol Guldur - 2 Players - 2020-05-30 |
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Rescue Mission: Escape from Dol Guldur |
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None. Self-made deck here. |
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Card draw simulator |
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kattattack22 859
There is only one copy of Deowine for MotK. I put his copy in the decklist too for OCTGN.
This is the combat deck for a fellowship designed to beat Escape from Dol Guldur with a modern card pool.
Heroes and Attachments
All start with 3 defense. This is high enough to block almost every enemy except the Nazgul, Spawn of Ungoliant, and Chieftan Ufthak. All the heroes are Warriors so Hauberks of Mail and Warrior Swords can go any of them. Generally Deorwine should get the first Hauberk, Dunedain Warning, and Armored Destriers. Once defense is 5, other warnings and hauberks can go to Erkenbrand. Amarthuil is the priority for Warrior Swords.
Erkenbrand is here for his sentinel and built-in shadow cancellation. The shadow that discards an attachment or all attachments if undefended is a killer for this and the Infiltration Team deck. Sentinel is also important as the Infiltration Team is needed to quest. Erkenbrand can become a secondary attacker with a Armored Destrier + Warrior Sword. If Amarthuil is the prisoner then Armored Destrier + Steward of Gondor + Gondorian Fire.
Amarthiul is also a good defender but his primary role will be attacker which is good at 3. He gets better with a Warrior Sword or even better Gondorian Fire. His engagement ability also helps smooth resources and some resource acceleration. Likely won't want to keep 2 enemies engaged just for the resource acceleration because the enemies can come out pretty quick especially early on. If he is the prisoner it is not a great loss.
Deorwine is generally the first choice defender. If you can get Destrier on him and keep a couple Leadership resources available then shadows are no longer a problem. Keeping reosources back with this deck generally is not a problem thanks to Legacy of Numenor, Steward, and Amarthuil. I'm not sure if Deorwine can be the prisoner. I played it that Messanger of the King was selected after the prisoner. If you play it differently then Erkenbrand becomes the main defender and getting a Honor Guard or healing online with the Infiltration deck is a priority.
Favor of the Valar keeps the deck from threating out. Also note a second copy can go on Infiltration Team as threat can be an issue with all the doomed cards.
Allies
Galadriel helps quest and get heroes equipped.
Gandalf generally will want to use his direct damage to help take out the the tougher enemies. His card draw is a good second choice. Threat reduction will only want to use late game since this deck wants to be in Valour.
Honour Guard helps with a few different things. He can stop some damage if defending against Spawn of Ungoliant or Chieftan Ufthak, prevent the loss of hero to Hummerhorns engagement, and prevent damage from Skeleton Key once claimed.
Legolas helps with attacking and card draw.
Steward is very helpful for questing and possible card draw off Feint, Fierce Defense, and Open the Armory.
Events
Feint and Wizard's Voice help stop Nazgul from discarding allies. Also important to keep Chieftan Ufthak in check. Wizard's Voice especially can be a great source of action advantage as it stops an attack on the Assault and Infiltration Teams.
Legacy of Numenor and Open the Armory included to accelerate getting set up.
Last but probably the most important, Fierce Defense included to discard the Nazgul once in Valour. The Nazgul is non-unique and not immune to player card effects. It makes getting Stage 3 complete super easy if it is in hand. Save this for the Nazgul unless playing means the difference from being eliminated or not.