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doomguard 2253
the ultimate fighting deck. only usable in multiplayer. ring either to aragorn, if it is needed to kill early in the game (with merry he attacks up to 8 additional to-1 defense only with strength and courage) give him up to 3 additional weapons/raiment +1 weapon. warhorses to merry. if there are many nasty shadoweffects, give it to beregond + 6 events to cancel, it should be enough shadowcancelling.
miruvoir and behind strong walls help additional defenses until the courages are out.
foehammer for carddraw.
thematic 3 of the heroes who fight at black gate (o.k. the ring was elsewhere and the hobbit was pippin ;)
flip contract 1. or 2. round