Saruman Says No

Questlogs using this decklist
Win - Wrath and Ruin - 4 Players - 2020-08-01
Win - We Must Away, Ere Break of Day - 3 Players - 2020-08-01
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None.
Derived from
Galadhirm Victory Bounce 6 1 4 1.0
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kattattack22 789

I played this slightly modified version of the Galadhrim Victory Bounce in a couple games during LCG Con. The big difference is replacing Horns! Horns! Horns! for Test of Will. In the first game I swapped in Pippin because another player ran Rossiel in another victory display deck.

It works pretty well as a encounter control support deck. You really want Saruman's Staff early to find Doomed events and reduce Doomed on them. This makes Deep Knowledge 2 free cards for the table. It does pretty good job even with only a couple encounter cards in the victory display of canceling key problem cards. Wizard's Voice was amazing both games in helping deal with a very tough round of combat and allowing all the players to stabilze the board.

The Victory Display events did really well to set up Door is Closed on a couple key encounter cards. Test of Will was a good addition for 3 and 4 players since more likely to hit terrible treacheries. Scout Ahead was fantastic in We Must Away Ere Break of Day to delay on Stage 1.

Questing power generally early game is pretty good between Saruman and Rossiel. Galadriel with Nenya is the biggest boost. It doesn't ramp up very much with most of the Silvans having 1 willpower.

The Silvans part is pretty minor and mainly minstrels are helpful to dig up events. The healer is nice to help out a combat deck. The Woodland Sentry the original deck was built around never got to use his ability. I didn't see him in the first game when there was a lot in the victory display. The second game it usually didn't make sense to add locations to the victory display and didn't see many other victory display cards. I think this deck needs Out of the Wild to really make use of Woodland Sentry. I might also look at moving it more to encounter control since Galadriel can get a Lore icon enabling The Great Hunt to be played.

I could also see a version of this deck that leans more into getting Host of Galadhrim played every turn with Galadhrim Weaver and Legacy of Numenor since Saruman with his Staff can reduce the Doomed to only 2.

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