no-hero-dol-guldur

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doomguard 1976

challenge is, is it possible, to win dol guldur without a here or with the only hero captured. this is my trial.

this is fun and more theoretical crafting

grey wanderercontract, then glorfindel to start as low as possible (except smeagol, but i do not want to have his tracherycards).

from the beginning:

you can only play 0-cost cards because you have no ressources.

select one of the attachements in the sideboard (i think i would take followed for a better start)

strategy, try to get as much scouts and well equipped good tale and taking initiative as soon as possible.

turn 1: play taking initiative if possible, then if you have a 2. take initiative, perhaps wait to next turn before playing any scout.

if no initiative play deep knowledge, or seeing stone to get deep knowledge

if no initative or knowledge or seeing stone, play drinking song.

now wait for next turn to repeat or risk to play a well equipped, if you have it, in hope of discarding a ered luin miner. with scouts and miner the good tale bring you more allies.

after you have unique dwarfallies hope to get swordthain with well epuipped, a stargazer can help.

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