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Discard Pile
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doomguard 2121
a solid fighterdeck that can kickass from 1. round. with startingthread of 28 it is even good against nasty hilltrolls.
if 1 round battle is needed it can manage that. and with beregond and quickbeam it can defend an attack from the start, even if needed quickbeam had to go to quest.
yes there is no healing for quickbeam. he uses his ability only twice if other decks have no healing, but thats o.k. the theme is to get a punch + defens early on.
search for miruvor and feint or shield in the startinghand (with miruvor beregond can use it 1. round have additional defence and pay a courage next round if needed, shield if not so many attacks are incoming).
if you dont need the 2-3 actions from quickbeam 1 round, then aragorn is better for the longrun.
summary:
if quest is normal,
- quest with eowyn and quickbeam, if needed (4-6 willpower)
- up to 4 defenses with beregond (2 of feint or behind strong walls + 1 possible miruvor)
- up to 2 attacks with each of eowyn and quickbeam. he with his ability, she with her ability and a possible rohan warhorse
if quest is siege,
- quest with quickbeam and eowyn and trigger her ability if needed and its of more value than killing an enemy in the combatphase (mostly ithilien or carn dum). 5-14 battlequest.
- up to 4 defenses with beregond (2 of feint or behind strong walls + 1 possible miruvor)
- if eowyns ability was triggert, quickbeam might need an ally to kill something, but can nevertheless attack 2 times with is ability (has 4 wounds than), if eowyn was not needed:
- up to 2 attacks with each of eowyn and quickbeam. he with his ability, she with her ability and a possible rohan warhorse
if a partnerdeck has denethor, beregond could pay a courage from the start.
all in all this is a solid partnerfightingdeck for a quest/counter-partner (i will try out carn dum in a fellowship with a the mustering of rohan-deck)
remember, startingthread is 28