The Aragorn Superhero deck I've always wanted. Your goal is to max out as much of Aragorn's stats as possible so that he can quest for eight, defend for four or more and attack for four or more. You won't use Aragorn's ability at all in this deck, but you won't have to. I chose Leadership Aragorn because the Dunedain Signal's are an in sphere match and will help you reach your maximum potential. With all the extra resources and extra readying, you should be a solid questing contributor and an absolute killing machine.
Strider is naturally the card you should pull out with Grey Wanderer. You'll keep the bonus the whole game, even in the saga boxes. Heed the Dream is invaluable in your opening hand, and I would use it to pull out Steward, then Blood and then Fire. If you struggle to find Steward, it would be easy to lose a couple of events, like Campfire Tales or White Council. Those are in because this was built to partner with a Hobbit deck, and those cards provide some flexible benefits in multiplayer. Generally, though, between Heed the Dream and the other card draw, I didn't have issues finding what I needed.
This deck is ideal for the Fellowship Saga Boxes. The low starting threat means you can duck enemies along with a Hobbit deck until you've had a couple of turns to beef Aragorn up. Once you can equip Anduril, Aragorn will really shine, with multiple defenses and attacks around the table. Your wealth of resources can pump Blood and/or Fire up, and Song of Hope allows you to provide a questing boost too.
My favorite inclusion in this deck is Taking Initiative. I have never used this odd card, because before Grey Wandered came it was very bad. It works great in this deck!
And finally, to my shame, I included an ally: Core Gandalf. I would love to have managed without any allies at all, but the threat reduction and card draw are too handy to pass up.
Super nice!