The Third Age GBA (3 Hunters THE ONE DECK!)

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Christian_Medic 982

My Three Hunters deck using my favourite members of the fellowship of the ring. I have taken this deck through the saga campaign true solo and it performed excellently, only struggling with the last 4 quests of the campaign (Pelennor Fields was exceptionally hard and why Will of the West is in here.

Mulligan for as many restricted attachments as you can get, though my favourite is getting Gandalf's Staff, Gondorian Shield, War Axe, or Raiment of War. Some other really useful cards at the start are Elven-Light, Light of Valinor, Magic Ring or Wizard Pipe.

The heroes work really well together and since you can't use any of the powerful Gandalf allies, you may as well have the powerful Gandalf hero to help with drawing your deck quicker. Legolas with his Light of Valinor and Elven-Light also help with the action advantage and just those two cards alone (along with Boromir's readying ability) means you will always be questing with Three ready heroes before the rest of the readying attachments. Boromir is an absolute titan again with this contract. With Captain of Gondor, Raiments of War, Gondorian Shield, War Axe and a Golden Belt for example he will have a Willpower of 5, Attack of 8, and defense of 5, along with 7 hitpoints to handle about any threat. With his readying he can fulfill literally any role and often many roles throughout each Round.

As well you have the option to put Steward of Gondor and Blood of Numenor/Gondorian Fire/Livery of the Tower on the Hero of your choice and turn them into a boss level defender/attacker.

The other nice aspect of these restricted items is for the most part they can go on anyone, so if you are playing any of the Sagas you have lots of options to throw on the fellowship or baggins hero.

There is no sideboard since this a One Deck. but if you wanted you could add in The One Ring on Gandalf or Boromir and it's associated attachments, as well as Hero saving (for quests that discard characters) , condition removal for the nasty condition quests, Test of Will for similar game-ending Treachery quests, and Waters of Nimrodel + another Vigilant Guard for Rhosgabel.

Hope you enjoyed the deck/write up as much as I have enjoyed playing it on my journey to complete every quest with it.

This deck name/theme is a tribute to the old Game Boy Advance Videogame The Third Age, and the three characters I used the most for that game in the good campaign.

7 comments

Mar 05, 2021 Christian_Medic 982

Update: it is done. On my 33rd Birthday I completed the final two quests Nurn and Dreadnaught. I have beaten every single non-nightmare quest in the game (and a decent amount of nightmares limited by what I can find). Some of the cards are 1 offs only because they are needed to fulfill a certain quest such as Will of the West for Pelennor Fields to get your deck back after it’s all discarded or Vigilant Guard for Journey to Rhosgobel. Also the added benefit of the variety is it counters quests that punish having lots of the same card in play. And it’s also more fun having plenty of variety when playing the same deck through 100+ quests. I will keep this one saved forever and it’s been an awesome many-months of a journey.

Mar 05, 2021 mewmartigan 1

Nice job, I'll have to give this a try!

Mar 06, 2021 doomguard 1963

how did u handle the sacrifice in the saga at the balrog?

Mar 06, 2021 dazza33 1

You mentioned a word document with win loss for the quests. Would love to read it. Great going im only up to heirs of nuemenor

Mar 07, 2021 Christian_Medic 982

@doomguardi didn’t sacrifice anyone, I just sprinted through it, then I used seat of seeing in the next quest to remove Grievous Wound from the campaign pool since the other attachment wouldn’t come into play ever unless I was about to lose a game, and the treacheries sucked but meh you don’t always draw them and Gandalf with a Burning Brand was often my main defender. @dazza33Most of the quests were 1st or second try. But a few gave me a lot of trouble and I had the hardest time with:

Pelennor Fields, The Black Gate, Mount Doom, The Siege of Annuminas, The Morgul Vale, To Catch an Orc, City of Corsairs, Race Across Harad, Under the Ash Mountains, The Land of Sorrow, and Fortress of Nurn

The above were all 5+ plays before I eventually beat them. I’ll try to clean it up and paste it here for the full record.

Also for anyone attempting a similar go with Three Hunters to battle all quests some things to consider:

-action advantage is huge and pretty much means you need to run some spirit/Gandalf to get unexpected Courage x3 into play. But heroes like Boromir was essential for being able to handle the “exhaust a character to travel here” or hide/fortitude/sailing so on tests. Legolas was chosen for his access to spirit and the action advantage he would give Gandalf so I always had two characters ready for the post-questing requirements. But also consider Light of Valinor, Magic Ring, and so on -If you can’t bring Gandalf ally, may as well bring Gandalf hero, he will help you “draw” more cards and his attachments are amazing, also more readying with Shadowfax and his Staff can help smooth resource/Draw needs or help with the terrible shadow effects that can be game ending. As an added bonus he really helps you by being a target for any of the sphere specific attachments like Burning brand, Silver circlet, War Axe and Rohan Warhorse, he us wahtever you need bim to be. -Burning Brand is critical as it really helps against the aforementioned nasty shadow effects that discard the defending character -always play all attachments as there are a ton of cards that discard an attachment from play so having less good ones out there helps protect your key cards from being lost. -Blood of Numenor, Livery of the Tower and to a lesser extent Gondorian Fire are essential cards to help with that extra push for defensive needs against the really strong enemies like dragons, Balrogs, City Guard and other nasty bosses. -vigilant guard is amazing for helping keep those objective allies you need to protect stay alive. -going with more generic restricted attachments that can go on anyone really helps in the sagas for Bilbo, Frodo and Aragorn as it helps to throw on them and get your contract flipped sooner.

Mar 09, 2021 bobbymcbobface 677

@Christian_MedicIf you rushed through before the balrog, why didn't you just choose the other objective and use Seat of Seeing to remove a different burden?

Mar 10, 2021 Christian_Medic 982

@bobbymcbobface Balrog was still in play when I finished the quest but that’s a great strategy, leave before he actually gets there. I think if I could have gotten my contract flipped sooner or had a stronger willpower lineup I maybe could have beat it in time.