Dunedain - Across the Ettenmoors

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Derived from
Dunedain - Escape from Mount Gram 3 2 2 1.0
Inspiration for
Dunedain - Treachery of Rhudaur 4 2 0 1.0
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Tubarush 458

Tubarush has a newer deck inspired by this one: Dunedain - Treachery of Rhudaur

I enjoy this game the most when I can hold to a thematic element. I don't care about the most powerful decks. I want to be immersed in the story. My goal here is to put together a set of Dunedain "story" decks that run thru the Lost Realm and Angmar Awakened quests. This deck is for the 6th quest - Across the Ettenmoors. (FYI - I am a solo deck 2-core player.)

Theme Notes: Based on the prologues, Elrond is willing to help, so I'm not against putting a few Elven cards in the deck (Master). Also, later prologue/epilogues make it pretty clear Elrond is at most an ally - so no Elrond hero.

Finally, I'm not against including a few Ents (which I did not do) or Gandalf (which I did). I have no problem imagining they would be involved and helpful. Aragorn is around now, so Steward of Gondor can make an appearance -- slight theme break with that, but it's one I don't have a real problem with if I take the longer view.

From the previous deck, there have been some changes. Amarthiul is still not available as a hero (due to him being an Objective/Ally). Forest Snares are back in, as is the Master of the Forge (who are practically useless in Escape from Mount Gram.)

For opening, you REALLY want Master of the Forge, so that you can use Beravor for questing instead of card draw. Unlike the earlier quests, I split the Unexpected Courages between Aragorn and Beravor again, so that Aragorn can attack after questing. Early Crams are used on Beravor for card draw. Later ones I probably save to deal with an emergency defense. Northern Trackers are in to deal with potential location lock, so that is the purpose of A Good Harvest (in case Celebrian's Stone doesn't show up early enough for Aragorn to build up resources.)

I am still loving the thematic feel of these quests. These Dunedain decks feel like they are constantly on the edge of a knife, slogging thru the hillsides as they are chased by the trolls, giants and of course, Thaurdir. They won't win every time, but they win most of the time -- and even then there's almost always a moment in the game where the tension really ratchets up.

1 comments

Apr 17, 2021 Yadayada 1

Great deck. I won 2/2 on easy mode. Thanks!