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Attercop! 161

This is basically a variation on my previous deck featuring Glorfindel instead of Hero Gandalf.

The main goal is to set up your heroes with multiple actions per turn to answer any threats that come through, while also setting up a "pit crew" of useful Allies. Frodo and Aragorn allow you to take a few undefended attacks early on to let you get set up and reset to your starting threat to shake it off. The deck runs mostly 1 and 2 copies of cards for a couple of reasons. The first being the quantity of cards this deck is able to see being considerably high. Digging for necessary cards isn't hard, and finding your useful one-of copies isn't that much more difficult. Second, it has quite a few uniques that might interfere with a fellowship in multiplayer and since the deck doesn't really rely on any specific ones, they can be swapped out accordingly. Elrond, Arwen and even Bilbo can be substituted for additional copies of any other cards you'd prefer.

The deck does lack in damage output per turn, after the 3 copies of Flame of Anor are spent, it can be a bit difficult to tackle the larger threats in the game in a single turn, but the action advantage and tricks can make most situations very manageable, if drawn out.

Any suggestions would be welcome, my collection is currently only up to Angmar Awakened, with some Ered Mithrin packs included.

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