theoden, grima, theodred....the good old times

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doomguard 2006

this deck can "generate" up to 6 resources per round from the start. (+1 grima, +1 theodendiscount, +1 theodred)

or it can play the muster of rohan the round it gets it (because of grima).

so no matter if there is tie to build up or you need a formidable rohanforce at turn 1, this deck has the potential to handle both.

attachements except the horn, that to theodred, go all to theoden (yes, he can bear it all ;) )

sneak-gandalf is obvious, to compensate grima, there is the galadrims greeting.

try to block with the dudes from the muster, they will go at the end of the turn.

hold in mind, theoden and grima can both reduce to 0, so a cost 2 ally is playable for 0 if no muster is played.

1 comments

Jan 04, 2021 Truck 1416

GrĂ­ma is bad bad bad bad bad bad mean mean mean mean mean mean bad bad bad bad bad bad mean mean mean mean mean mean