Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet. |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
hurr_lee 26
This is one of my favorite quests in the game. This deck needed two tries to win - I threated out on the first game thanks to treacheries. Second game was a smooth and easy win.
Rules:
- Can only use cards available at the time of release
- Play quests in release order - only exception - we are skipping Dol Guldar for the sake of keeping our sanity
- Once a deck is committed to for a particular quest, it cannot be changed
- When starting a new quest, the deck used must use a hero from that pack/box
- When starting a new quest, the deck used must include at least one other card from that pack/box
- Allowed to study encounter cards ahead of time to build around
- Cannot move onto the next quest until a win
- Use rules from the Grace of the Valar variant for losses (see post here: https://community.fantasyflightgames.com/topic/271926-easy-mode-variant-cycle-campaign-variant/). Replay the quest with the appropriate number of tokens until a win - this is effectively the "score" for the quest. We ignore the hero rules since we're not really playing these as a campaign.
- Record everything here: https://docs.google.com/spreadsheets/d/1uWwb0XxGEgFANyXW-V-5fxR6h2RneuOAXDTh2IsghAI/edit?usp=sharing