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hurr_lee 26
This deck was solid for this quest and I one-shotted it. I got lucky that I did not draw any of the threat treacheries. I did have some big enemies to manage though (Hill Troll, Marsh Adder, Attercop Attercop) - thankfully Forest Snare was available for two of them. Threat reduction was KEY, as was Beravor with Unexpected Courage.
Here is the list of all of my solo progression decks for this run: https://docs.google.com/spreadsheets/d/1uWwb0XxGEgFANyXW-V-5fxR6h2RneuOAXDTh2IsghAI/edit?usp=sharing
I use the hero and at least one other card from the pack to make the deck, and only cards released up until this point are allowed. I also use Grace of the Valar when I lose, see the rules in a comment in the sheet above.
Final score for the cycle: 5 tokens needed spread across 8 quests. Not too bad!
4 comments |
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Feb 11, 2021 |
Apr 09, 2022Hi, could anybody kindly explain to me what is the use for Wandering Took in a solo deck as its threat reduction ability cannot be used at all? |
Apr 09, 2022A cheap ally that can quest for 1, chump block (or possibly survive a weak enemy attack), or chip in for an attack. With a card pool of just the core set and a couple of APs, he's not the worst ally just for his stats. |
Apr 11, 2022First of all thanks to |
Amazing deck, been through the quest like a breeze)