Direct Damage- Kill them before they come down #2

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GreenWizard 310

Much thanks to Quetzal513, and doomguard for helping create this new deck.

You play it similar to the last one, get the Master of the Forge out soon, to get attachments, and the cheap rangers are for the Ranger Bow, or chumps if you need them.

Have Fun!

I would appreciate any comments or suggestions to help improve this deck!

6 comments

Feb 08, 2021 Quetzal513 93

I played your deck a handful of times true solo last night against several quests; let me say, I had a ton of fun playing with it and tinkering with the card lineup. There is also a lot of potential here. (Still tweaking my version, and I have no desire to step on your toes.)

I have quite a few suggestions, many based on new or interesting combos that revealed themselves during game play. But, for now, I'll say play your deck against a variety of quests. Several cards will show their merit, others will prove unreliable. I found resource generation, healing and combat to be far less of an issue in reality. While early willpower, card draw, and sphere matching to be weakness. But play it yourself a few times; I bet you'll see the same issues.

Feb 08, 2021 jvader 135

i might cut 2 arkenstones and the northern bowmaster and replace that with 3 Sting

Feb 08, 2021 jvader 135

some more thoughts Bow of the Galadhrim for argalad Foe-hammer for card draw and remove all spirit and leaderships cards

Feb 08, 2021 Truck 1409

Here's my awful version that needs suggestions www.ringsdb.com

Feb 08, 2021 GreenWizard 310

I totally forgot Sting in this deck! Thanks for reminding me `@jvader. I would also cut the arkenstone. It's good, but definitely not crucial.

Feb 08, 2021 GreenWizard 310

Also, the bowmaster is not great in this deck. So feel free to switch him out if need be.