Solo Progression - The Redhorn Gate

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hurr_lee 26

Deceptively tricky. The early game can be tough with some hard hitting enemies with low threat. Once you can get ahead, it becomes a waiting game for the needed VP. Took me 17 turns to get a win, because I needed another location for the needed victory points, so I just sat there with a million characters on the board waiting for it come out. >.>

Also, Elrohir is not great here without his brother, but the rules I play with on these progression runs dictates that I use the hero in the pack, so, we tried to make it work. I put the Dunedain attachments in to help him out and make use of his ability, wasn't really needed, the star of the deck here is Henamarth (as he tends to be in solo play).

Here are my other decks with the rules I follow for these runs: https://docs.google.com/spreadsheets/d/1uWwb0XxGEgFANyXW-V-5fxR6h2RneuOAXDTh2IsghAI/edit?usp=sharing

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