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Attercop! 161

This is a basic deck intended to show a few tricks from Lore using only the first cycle initially.

6 comments

May 28, 2021 Samuel San 12

I would put ANYTHING really instead of the map maker: stats are so vado and the effect too expensive to be worth even 1 slot imo

May 28, 2021 doomguard 2006

his action is unlimited. you can very good determine exactly how mch willpower you have (if enough ressources are availaible). this "can" help in many situation where you want have exact results (only make the location, neither quest succesful nor quest unsuccesfull,...)

he also can take some arrows. but in most cases i would only play him, if Dáin Ironfoot is at the table.

May 28, 2021 Samuel San 12

Sure it has some value, but still i'd rather play a 2 willpower ally for 3 resources instead of burning them for a one shot boost. In lore you also have so many ways to draw that you really shouldn't have resources lying around. I always find ways to spend and of you are in a long quest a map maker won't save your run. Moreover in multiples they are vado, the ability Is redundant and if you want an hp bag you can find cheaper and Better allyes then that. Even in Dain decks i do not play them because you can slot in so much better options

May 28, 2021 doomguard 2006

dont forget his cardpool.

May 29, 2021 Samuel San 12

I'm sure you can find anything to be better than that even with restrictions

May 29, 2021 Attercop! 161

Map-Maker is expensive, but I was more interested in his ability to show how the action windows can allow you to adjust willpower before finally resolving questing for a new player as @doomguardpointed out. The deck was put together in a few minutes for a 4 player game to show the spheres and some interactions to a relatively new player and recorded in case they wanted to play the decks with their physical card pool at home later.

The player had a ton of fun, we beat the quest and they have a much better idea of how the game can be played now, so mission accomplished!