Vilya Fellowship Deck (Arwen/Elrond/Gandalf)

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Lixia 45

Decided to go through the Mirkwood campaign with a strong fellowship/vilya deck. Easily went through the campaign (still had some clutch moments with bad reveals from the encounter deck); overall was very fun. I mean it's a typical Vilya/goodstuff deck so not much to explain there. It only has the twist of trying to be a decent fellowship deck.

Elrond is the main defender, if you can get ancestral armour on him (using Vilya or Gandalf with Narya) he's just a beast of a defender.

Gandalf is the main attacker alongside some allies depending who I can get out. You can time Glamdring reasonably well to ensure you have an easy time clearing whatever is ending up guarding it.

Arwen is helping get some resources acceleration to smooth out deploying all the nice attachments or to have enough resources for the events. She's also a good card advantage engine with elven-light and helps transform useless duplicate allies/attachments into resources or more draws. Galdor is a good ally to have to support that.

I'm running 2x Shadowfax and 1x Unexpected courage despite 1x/2x might be more optimal but using my other copies of unexpected courage in other decks :) (less switching stuff around).

I wasn't too sure about song of healing at first but since the deck has many redundant cards (unique duplicates, allies past the 9 walkers, Elven-light), there's lot of fuel for it and with Elrond it heals for 2 instead of 1.

Starting the game, mulligan to get Vilya, if you don't, hope that you get Word of Command or Wizard's pipe.

With the number of high power attachments in the deck, Haleth is super good.

Least useful cards that I could see myself replacing: Haldir, Jubayr


Notes on the campaign play.

  • I found that fellowship worked really well and could constantly flip by turn 3. Having 4 characters to start with Mendor was very helpful. Having very strong heroes meant that I really didn't run into many situations where I needed to sacrifice an ally. When I did, it was mostly planned out to replace a weaker ally with a stronger one (e.g.: Bilbo into Beorn).

  • I'll admit that I gamed the end of Anduin to ensure that Arwen would be the prisoner in Dol Guldur. It was really the easiest time I've ever had going through that scenario.

  • Having Ioreth and Elrond meant that I could always heal Elrond back to full after each turn despite when being peppered by a pair of Goblin Snipers that I couldn't get rid of until very late by pinging one of them with Yazan when fighting other things.

  • Flame of Anor is great to turn Gandalf into a huge killing machine. Got him to have 11 attack and just

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