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Win Condition 1: Play Shadows Give Way | 13 | 2 | 53 | 1.0 |
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Thanee 150
Derived from Seastan's great idea with the "Win Condition" series of puzzle decks, I figured, why not post a similar puzzle of my own.
Seastan's 1st Puzzle - Seastan's 2nd Puzzle
A big thanks to Seastan for the inspiration (and lots of crazy decks)! :-)
You are at the last stage of the Deadman's Dike quest.
A Fell Wraith (2B. 13 progress required to defeat. 0 progress placed so far.)
Forced: After Thaurdir attacks and destroys a character, that character's controller must either discard the top 3 cards of his deck, or return Thaurdir to the staging area.
If a player has no cards in his deck, he is eliminated from the game. The players cannot defeat this stage while Thaurdir has any hit points remaining. If the players defeat this stage, they win the game.
The Staging Area is empty.
Thaurdir (Threat 4. Attack 6. Defense 4. Wounds 9. Undead. Wraith. Indestructible. Cannot have attachments. Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.) is engaged with your party and has 4 damage from last round.
The Encounter Deck only has three cards left (the first is known thanks to Henamarth Riversong):
Dark Sorcery (Sorcery. Doomed 2. When Revealed: Each player discards each ally he controls that has the same title as a card in his discard pile. Shadow: Discard the defending character if there is a copy of that character in its owner's discard pile.)
The only other cards, that can be left in the Encounter Deck are 2x Unnatural Fog, which are not in the discard pile, yet. Unnatural Fog has no shadow effect.
Cards in play:
Celeborn with Cloak of Lórien, O Lórien (8 resources, 1 damage)
Galadriel with Steward of Gondor (16 resources)
Haldir of Lórien (2 resources)
Iârion (Objective-Ally. Willpower X. Attack X. Defense X. Wounds 4. Dúnedain. Ranger. X is the number of quest cards in play. The first player gains control of Iârion. Response: After a side quest is revealed from the encounter deck, ready Iârion. If Iârion leaves play, the players lose the game.)
Gandalf (OHaUH) with Gandalf's Staff, Shadowfax, Wizard Pipe
Henamarth Riversong
Silvan Tracker
Silvan Tracker
Cards in hand:
Galadhrim Minstrel, Galadhrim Weaver, Naith Guide, Orophin, Sword-Thain, Wingfoot, Feigned Voices, Second Breakfast, The Tree People
Cards in deck (only one card left here):
Elf-friend
Cards in discard (in order from top to bottom):
Galadriel's Handmaiden, Island Amid Perils, Galadhrim Weaver, Glorfindel (FotS), Lembas, Dwarven Tomb, The Tree People, Narya, Nenya, Gandalf (OHaUH), O Lórien, Nenya, Glorfindel (FotS), Galadhrim Weaver, Mirror of Galadriel, Feigned Voices, Henamarth Riversong, Naith Guide, Lembas, The Tree People, Orophin, Mirror of Galadriel, Galadhrim Minstrel, Silvan Tracker, Nenya, Feigned Voices, Island Amid Perils, Galadriel's Handmaiden, Mirror of Galadriel, Light of Valinor
It is now the Planning Phase. You have 48 Threat.
Win the game during the current round!
I hope this is fun and challenging.
Please use www.rot13.com to hide your answer before posting here!
21 comments |
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Aug 26, 2016 |
Aug 26, 2016It shouldn't get reshuffled, really. The idea is to win during the current round, of course. |
Aug 26, 2016There is only one card left in the deck. What about Thaurdir's shadow cards? |
Aug 26, 2016Aha, I think I know where you are coming from... the quest deck is immediately reshuffled, if the last card is revealed during the quest phase? I thought that it only happens, if you need to reveal another card. So, yeah, the idea is, that there are no shadow effects (to remove any randomness). Okay, let me quickly change that part, it is easily done. You know the next card (thanks the Henamar), there will be two more in the deck, which have no shadow effect (known by exclusion, since the rest of the deck is open knowledge). |
Aug 26, 2016Always some little detail you overlook... ^^ Thank you for pointing it out! :-) |
Aug 28, 2016If you need some hints, let me know. |
Aug 29, 2016It's very complex and hard to picture in my head. If I had my cards in front of me I could set up the puzzle, but I won't be able to do that for a couple more weeks. |
Aug 29, 2016Yeah, it is a little convoluted for sure. But it's not running away. ;-) I used a txt file when I wrote it together to shift around the cards between the locations (i.e. in play, in hand, in deck, in discard), that worked pretty well. But you also have to look at the actual cards constantly (at least I need to, but the mouse overs here work well enough for that). |
Sep 09, 2016Here is my solution:
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Sep 09, 2016That's pretty good! But I see one problem: Tybesvaqry vf Abyqbe abg Fvyina, fb Bebcuva pnaabg srgpu uvz sebz gur qvfpneq. |
Sep 09, 2016Nu bxnl. Fb jr unir gb cynl Bebcuva svefg, gevttre uvz ba Unaqznvqra naq guna hfr Jrnire ba gur gbc pneq juvpu vf abj Tybesvaqry. Gura ur jvyy or rvgure va gur qenj qrpx be ba gur unaq naq vg fubhyq jbex. Qbrf vg? |
Sep 10, 2016That should, indeed, work! Well done! :-) It's a little different than my original solution, but introducing so many options does allow multiple paths, of course. |
Sep 10, 2016Damn it, it doesn work because: Pnaabg nggnpu Fjbeq-Gunva gb Tnaqnys fvapr ur unf ab fcurer. |
Sep 10, 2016Doh! You are right. Totally missed that little bit in your solution. Well then... back to the drawing board, it seems. :-) |
Sep 10, 2016Btw, where is Light of Valinor? It seems to be missing... |
Sep 10, 2016You are right. :o I added it to the discard pile. It is one of the cards I only added to have a valid decklist. :-) |
Sep 10, 2016Okay, another solution:
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Sep 10, 2016Addon to make it easier: Tybesvaqry qbrf nyfb abg xarry gb dhrfg orpnhfr bs Tnynqevry |
Sep 11, 2016Very good! This is (almost) the solution I had thought up, when I wrote this. :-) If you like, I can make it slightly harder, by switching two cards in the discard pile. -> Gbczbfg Tybesvaqry fjvgpurq jvgu gbczbfg Vfynaq Nzvq Crevyf. I have made this change above now. |
Sep 11, 2016Okay, with these new changes, a solution should be:
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Sep 11, 2016Yes, that looks very good! :-) It is only slightly different to my original solution, which is: Cynaavat Cunfr: Fgrjneq bs Tbaqbe vf hfrq gb tvir 2 erfbheprf gb Tnynqevry. Tnaqnys'f Fgnss vf hfrq gb tvir 1 erfbhepr gb Unyqve. Jvmneq Cvcr vf hfrq gb rkpunatr Srvtarq Ibvprf (Unaq) jvgu Rys-sevraq (Qrpx). Anvgu Thvqr vf cynlrq, Pryrobea qbrf abg rkunhfg gb dhrfg. Bebcuva vf cynlrq gb trg Tnynquevz Jrnire sebz qvfpneq gb unaq. Tnynquevz Jrnire vf cynlrq, Tnynqevry'f Unaqznvqra vf fuhssyrq vagb gur qrpx. Frpbaq Oernxsnfg vf cynlrq gb trg Yrzonf sebz qvfpneq gb unaq. Tnynquevz Jrnire vf cynlrq, Frpbaq Oernxsnfg vf fuhssyrq vagb gur qrpx. B Yóevra vf hfrq gb erqhpr gur pbfg bs gur arkg Fvyina nyyl. Tnynquevz Zvafgery vf cynlrq gb trg Frpbaq Oernxsnfg onpx vagb unaq. Frpbaq Oernxsnfg vf cynlrq gb trg Aneln sebz qvfpneq gb unaq. Yrzonf vf cynlrq ba Pryrobea. Jvatsbbg vf cynlrq ba Unyqve. Aneln vf cynlrq ba Tnaqnys. Fjbeq-Gunva vf cynlrq ba Tnaqnys. Tybesvaqry vf cynlrq sebz gur qvfpneq. Rys-sevraq vf cynlrq ba Tybesvaqry. Gur Gerr Crbcyr ergheaf Tybesvaqry gb unaq, va beqre gb chg Tnynqevry'f Unaqznvqra vagb cynl (-1 Guerng). Tybesvaqry vf cynlrq sebz gur qvfpneq. Dhrfg Cunfr: Pryrobea (qbrf abg rkunhfg, gunaxf gb Anvgu Thvqr), Unyqve, Vâevba, Tnaqnys (qbrf abg rkunhfg) naq Tybesvaqry (qbrf abg rkunhfg, gunaxf gb Tnynqevry) dhrfg sbe 13. Gunheqve'f nggnpx vf qrsraqrq ol Pryrobea, jub vf ernqvrq jvgu Yrzonf gb urny orsber gnxvat gur qnzntr. Gunheqve urnyf 3 (qbja gb 1 qnzntr). Jvatsbbg ernqvrf Unyqve. Pbzong Cunfr: Gunheqve'f nggnpx vf qrsraqrq ol Tnaqnys. Funqbjsnk ernqvrf Tnaqnys. Pryrobea, Unyqve, Tnaqnys naq Tybesvaqry nggnpx Gunheqve sbe 12 (8 qnzntr + 1 erznvavat). |
Do we get to choose the order of the encounter deck once it gets reshuffled?