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meekins 1
This Deck works quite well for the second adventure in the Voice of Isengard Deluxe Expansion in single player mode. The usual disadvantages of Rohan decks with drawing enough cards gets fixed by Ancient Mathom and Horn of the Mark plus the adventure itself helps you drawing cards when you trigger the SEARCH mechanism after clearing a location. So that won't be a problem for this adventure at least :)
Idraen gets all the weapons and kills enemies after clearing a location – this is a huge thing so you don't get flooded by stuff in one round due to an unexpected surge chain. Eowyn's ability plus another tactics ally will kill Mugash instantly and help you to take over control of the game. With Théoden's ability you can throw out 2-3 of the Rohirrim on turn one and keep the Time counter high from the get go.
Both Horns (of Gondor + of the Mark) go on Théoden, while Blade of Gondolin and Dagger of Westernesse go to Idraen. As Unexpected Courage is not a restricted attachment you can put it on any hero you want preferrably on Théoden so he can additionally block after he commited to a quest.
The only downside in this deck is the high threat – it can get really tough when Mugash is really far at the bottom of your out-of-game deck. So always keep that in mind and play Saruman wisely to only take out a nasty location or enemy that would otherwise block your progress. The Galadriel's Handmaiden make Éowyn's ability free if you get them all out in play, which is nice.
Ah yeah, and let's not talk about Shadow effects. They are happy little accidents and they will happen.
The Horse-breeders are in there because you can play them for free with Théoden and they can quest or chump block, the effect itself will not trigger due to the lack of mounts in the deck.