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Descendant of Beorn's Path | 0 | 0 | 0 | 1.0 |
core-002-Passage Through Mirkwood(aragorn,denethor,theodred) | 1 | 1 | 0 | 1.0 |
Beorn's Path 1 - 2CS - Passage Through Mirkwood | 1 | 1 | 0 | 2.0 |
Beorn's Path | 0 | 0 | 0 | 1.0 |
Beorn's Path 1 - Passage Through Mirkwood | 4 | 2 | 0 | 1.0 |
Mirkwood Passage Progression Deck 2 | 0 | 0 | 0 | 1.0 |
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Beorn 14084
This deck is the first from Beorn's Path - a series of articles taking players on an introduction to deck-building. The full article can be found at the Hall of Beorn blog.
4 comments |
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Mar 27, 2016 |
Mar 29, 2016Thank you for this deck. It's been useful in learning the game mechanics and how the cards synergize with each other. On my fifth run of Passage through Mirkwood I almost beat the Ungoliant Spawn with it having only 1 damage left! |
Feb 24, 2018This is a great deck. I EASILY beat the first scenario of the core game. For the last scenario card, I pulled the "find and kill Ungoliant's Spawn" one. When getting that card, you need to use Denethor's ability every round to look at the top card of the encounter deck and put it below the deck. Doing this will allow you to get to the Spawn much quicker and bring him out. Then when he did appear, I had like 6 or 7 Allies on the table already. Killed him in 2 rounds. First round put 8 out of 9 damage on him, second round obliterated him. Easy! |
May 23, 2021Thank You |
Lovely to see these coming up here. I'm just rediscovering my collection & have been glancing back at those articles. Top notch!