Dunedain (Solo)

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Pestzahn 1

This is my Dunedain deck for solo play. It is a themed deck for fun and not so much for the most difficult nightmare quests.

The strategy is simple, try to stay engaged with two or three enemies and explore the side quests first.

The trap cards help manage the engaged enemies, I have come to appreciate Entangling Nets in the process. It's much easier to play (which is often a good turn 1 move) than Forest Snare and is often enough.

Keep Watch is always the second side quest I try to fulfill. The - 1 help immensely.

Amarthiúl is the main defender at the beginning and is reinforced with Dúnedain Warning until Guardian of Arnor and/or Vigilant Dúnadan are in play.

The biggest challenge is usually early , it takes a while to get enough allies on the table to get consistently good stats here.

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