Forth, The Three Hunters! - Voltron Deck

Questlogs using this decklist
Road to Rivendell - 2 Players - 2024-02-13
Fellowships using this decklist
Fellowship Version Two: Electric Boogalo
Derived from
The Three Hunters 5 2 0 2.0
Inspiration for
Forth, The Three Hunters! - Aragorn, Gimli and Legolas 1 1 0 4.0
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Psychorocka 512

Psychorocka has a newer deck inspired by this one: Forth, The Three Hunters! - Aragorn, Gimli and Legolas

My latest iteration and take on a Three Hunters deck using the Forth, The Three Hunters! contract.

Pairs with this deck: https://ringsdb.com/decklist/view/44790/thewhitecouncil-2.0

Extremely combat focused but also capable of contributing a ton of via the boost that the contract provides combined with readying effects.

Due to the low cost of attachments, lack of any allies due to the Contract and varying resource generation cards this deck ends up with a plethora of extra resources pretty quickly. This allows you to actually pay for and use both Aragorn and Gimli's abilities very often providing two reliable readying effects. This also allows you to easily pay for cards like Hour of Wrath and Captains of the West when you actually need them. Ideally Steward of Gondor goes on Gimli so that Gondorian Shield provides him with +2 rather than only +1 but it can easily be placed on Aragorn instead as he makes great use of Gondorian Shield as well and also needs resources for his ability.

You want to get two restricted onto the three heroes as fast as possible to flip the contract and receive not only boosted but also the insanely strong healing effect that can be used every single turn (with Elrond hero in play it heals 2 damage at a time off all three heroes rather than 1). Other decks using this contract that I have built in the past tended to really rely on flipping the contract ASAP and when they failed to do so it would often spell trouble or even disaster. I find that with this particular three hunters deck however flipping the contract doesn't seem nearly as key or important - most of the time. Legolas can still place progress via attacks (often multiple times a turn thanks to Gimli's readying effect, Hands Upon the Bow, Swift and Strong or Hour of Wrath), Aragorn can still quest and ready himself and you can still do a big quest push with Captains of the West even if the contract hasn't flipped yet.

Ideally you would want the following restricted on each Hero (assuming they have a Golden Belt attached):

-Legolas - War Axe, Rivendell Blade, Bow of the Galadhrim (x1/2) and Valiant Sword/Dagger of Westernesse. This results in Legolas having a whopping 9 Base that can potentially be further boosted in three possible ways depending on which weapons he receives; if attacking an enemy engaged with the other deck or in the staging area, when attacking an enemy with higher engagement cost than your threat or if you have 40 or more threat. The Rivendell Blade will also reduce the of any enemy he attacks by 2. Obviously any combination of these weapons works extremely well but War Axe is the key one you eventually want especially if you can get a Golden Belt and four restricted on him. Two copies of Bow of the Galadhrim can also be extremely strong if you manage to draw and use multiple copies of Hands Upon the Bow or if you simply have the companion deck engage most enemies - Gimli and Aragorn can both still defend for the other deck via Sentinel.

-Gimli - Gondorian Shield, Ancestral Armor, Armored Destrier and Dwarven Shield/Dagger of Westernesse/Valiant Sword/Dwarrowdelf Axe. Gimli becomes an absolute beast of a defender once you get him loaded up. If you get lucky and also draw one of the Dunedain Warnings and the Hauberk of Mail you could potentially get his up to 9 while also boosting his by 3 as well. Even just at 6 or 7 he still becomes near indestructible especially when you can heal him for 2 every turn thanks to the flipped contract. You can even throw a weapon on him as often he is ready for counter attacks (Light the Beacons, Armored Destrier, UC etc) after defending.

-Aragorn - Aragorn is a bit more flexible than the other two and doesn't have a sort of set group of specific restricted you want for him. Instead you can mix and match from Gondorian Shield, Ancestral Armor, Armored Destrier, Valiant Sword, Sword of Numenor, Dagger of Westerness and War Axe (can be placed on him if he gain the tactic icon via Roheryn or via Thorongil). Aragorn basically gets turned into a strong jack of all trades who can quest for up to 6 (with four restricted ) and ready himself and can then also defend or attack multiple times. You can defend with him and ready him via Gimli's response so that he is also available for offense or even a second defense. Armored Destrier allows him to ready and provide a counter attack or second defense even without Gimli's ability. Basically Aragorn fills any gaps he is needed for and is a strong quester, defender and attacker across the board often fulfilling all three duties in a single turn.

A few of the restricted are also fantastic played across the board on the companion deck's heroes. A copy of Gondorian Shield goes great on Gandalf especially if he has Shadowfax, same goes for Dagger of Westernesse or Armored Destrier (Shadowfax allows Destrier) giving him boosted , or an additional action and the discard of a shadow card. Similarly if you want to use Elrond as an additional/emergency defender Ancestral Armor and Gondorian Shield work great on him as well. Even Glorfindel can benefit from Ancestral Armor turning him into a 3 and 7 wall. Spare weapons also work great on Glorfindel especially if he has Light of Valinor attached. Finally, the second copy of Bow of the Galadhrim or Rivendell Blade fit perfectly on Haldir, Orophin or a Marksman of Lorien.

Thorongil is a card that up until recently I had not read properly and had never used. It is frankly insanely strong transforming one of your heroes into another version while still retaining any abilities and the original sphere that they had. Gaining or Aragorn's abilities on top of Aragorn's readying ability is honestly just crazy good. The vast majority of the time I use Thorongil to bring out Aragorn to give the deck yet another combat boost reducing all engaged enemies by 1 and providing his "Get over here!" Scorpagorn ability as well. In quests with tons of threat raising mechanics or cards I will use Aragorn instead for the big threat reset. Thorongil also provides a second way for Aragorn to gain the icon giving him access to War Axe.

Most of the events are fairly straightforward but a few are a little more interesting.

-Open the Armory provides card search for those missing restricted attachments you need to flip the contract. Even in valour I will often use the first ability considering most restricted attachments are quite cheap, discounted or the cost doesn't matter later in a game. That being said getting a copy of Ancestral Armor out for only 1 resource is pretty nice too.

-Hour of Wrath is huge and can absolutely trivialise combat for a round not only allowing Gimli to literally defend every single attack made against both decks thanks to sentinel but also allowing Legolas to attack every enemy engaged with both decks thanks to Ranged and also allowing him to potentially place a simply ridiculous amount of progress via his response. I have placed ten progress this way before on a few occasions.

-Captains of the West while straightforward is absolutely killer and even better than it looks. It effects every hero in both decks except Gandalf which provides an additional 5 . In reality it provides MUCH more than 5 as it allows you to quest with heroes you wouldn't have otherwise and would have saved for combat or other duties. Provides a HUGE quest push while also keeping your heroes ready for combat as well. Crazy good.

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