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James__Sea 1
This decks goal is to contain a specific solution for each problem, and enough card draw to ensure it always has it in hand. Most of the time it plays along side an ally heavy Gondor deck, but is very capable of completing quests on its own.
It lacks a good defender, relying on traps, tricks, and chump blocking to stay in the game. The deck often has lots of choices to make, and is very vulnerable to cards that ignore attachments or player effects if you're not careful.