Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from | ||||
---|---|---|---|---|
Seastan's Boromir | 536 | 419 | 79 | 1.0 |
Inspiration for |
---|
None yet. |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
avexsis 1
Inspired by the powerful Boromir by Seastan. I had to rework his deck to be able to solo The Dunland Trap quest Normal mode.
Mulligan for Light of Valinor and very preferably Galadriel's Handmaiden. Its essential to acquire Blood of Numenor before the third quest. Light of Valinor goes on Glorfindel, with Galadriel's handmaiden is nice power of 8 total for questing. Unexpected courage goes on Boromir if drawn. Boromir never quests.
Discard with Arwen anything you won't be able to use in the next 2 turns from the start. Use any cheap attachments that can be used right at start, except for Rivendel Blade that goes to discard if in starting hand or early draw.
With Unseen Strike or Fair and Perilous Glorfindel can solo almost all enemies in one turn allowing normal card draw with Hidden Cache. Don't engage more than one enemy at turn though. Attach and keep Map of Earnil for A test of Will, Hasty Stroke or thread reduction (The Galadrim's Greeding, Elrond's Counsil).
Before the third quest dont play second Galadriel's Handmaiden, Warden of Healing goes for the third quest as well.
Reduce threat as much as possible, Unexpected Courage and Steward of Gondor can wait till later.
I managed to avoid engagements from any enemy, picking and killing them one by one when they appeared, having the staging area almost clear and never suffered from card draw penalty. The only thing that can ruin you are some trecharies/shadows appeared at the wrong time, when no counter cards are in the hand.