Dunedain Siege/Sidequest Hybrid

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

Mike467 10

Hybrid Dunedain Siege/Sidequest

Amarthiel tanks/attacks as needed with Legacy Blade (exhausts for Foe Hammer)

Gilraen Quests, Defends with Marks, and draws cards on combat

Thurindir Quests, takes Knowledge of the Enemy resources

Gather Information is the obvious first sidequest pulled by Thurindir. Seek out Heir of Valandil if you don't draw it in your initial hand. Secondary pull would be Forest Snare if you don't have one yet, Steed of the North, or Legacy Blade for foe hammers that pop up.

Sneaks and Gandalfs for threat reduction. Smooth your resources on any non-sneaked Gandalf play for efficiency. Major location control via woodmen cards and trackers.

Team requires some moderate setup as usual with Dunedain, but very capable. Card draw for the most part supports itself via Gilraen, Gandalf, Foe Hammer, and Sarn Ford Sentry. Thalion comes in as a fourth Hero late game to further smooth resources.

0 comments