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Mike467 10
Hybrid Dunedain Siege/Sidequest
Amarthiel tanks/attacks as needed with Legacy Blade (exhausts for Foe Hammer)
Gilraen Quests, Defends with Marks, and draws cards on combat
Thurindir Quests, takes Knowledge of the Enemy resources
Gather Information is the obvious first sidequest pulled by Thurindir. Seek out Heir of Valandil if you don't draw it in your initial hand. Secondary pull would be Forest Snare if you don't have one yet, Steed of the North, or Legacy Blade for foe hammers that pop up.
Sneaks and Gandalfs for threat reduction. Smooth your resources on any non-sneaked Gandalf play for efficiency. Major location control via woodmen cards and trackers.
Team requires some moderate setup as usual with Dunedain, but very capable. Card draw for the most part supports itself via Gilraen, Gandalf, Foe Hammer, and Sarn Ford Sentry. Thalion comes in as a fourth Hero late game to further smooth resources.