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Gob 15
Strong solo pack, based on heroes obvious interractions.
It's basically an Aragorn good stuff, fueled by Arwen and/or Erestor extra draw. The deck can be summarized like this: Play anything in your hand, or discard it, next turn will always bring something to solve your problem.
Main issue are the two firsts turns, which with 31 threat can be very complicated. One should mulligan to have at least 1 untap for Aragorn (Turn 1) and 1 playable ally .
After this, threat is no longer a problem thanks to elrond's counsel wich are regularly coming back in hand. Permanent negatives attachments could be a major threat for this deck, that's why i usually get orthanc's power in sideboard.
I cleaned almost everything until "sands of harad" (not tried yet).
I'll gladly answer question if any, i didn't fully explained the pack by lack of time :)