Grace of Imladris

Questlogs using this decklist
The Crossings of Poros - 2 Players - 2025-03-30
The Dungeons of Cirith Gurat - 2 Players - 2025-03-29
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Tirnor i Cala 0 0 0 1.0
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Galadantien 8

Galadantien has a newer deck inspired by this one: Tirnor i Cala

One of a personal collection of decks I’ve built both physically and digitally striving to make the most powerful but still thematic combinations I could with my entire card pool – primarily tested for two player (or two handed) matches.

Starting Hand (Mulligan For): Vilya is the obvious engine here. Heed the Dream and Master of the Forge are your backups – you always want it in play round 1, and this is usually possible, because Arwen gives you four resources round 1. The deck is built for high likelihood of a good blind Vilya. But Stargazer is better, so ideally round 1 you want to play both her and Vilya, then Vilya the best of your top 5 cards. Tried and true.

Resource Gen & Card Draw: Stargazer plus Expert Treasure Hunter allow you to draw an extra card into your hand each turn, which is mainly helpful so you don’t run out of cards for Arwen.

Questing: Is strong here quickly. Easily one of the better questing decks you’ll find.

Combat: This deck is very versatile. No surprise, it’s similar to several “One Decks”. The ability to defend from and then take out a strong enemy, especially in early rounds, without comproimising the degree to which the tbale usually relies on this deck to be the quester however – is a weakness I found with previous builds. Enter Tactics Glorfindel. He can attack for 7 when attacking alone on a unique enemy. ALEP made sure that’s not as busted as it sounds, but it does help. His presence also gives us access to staples like Feint. Once you’ve had a couple rounds to get some of the combat focus allies in play, you can handle anything. Prior to that, you’ll usually wanna front questing.

Encounter Management: Is somewhere this deck shines. Firyal, A Test of Will and Gildor’s Council all allow you to say, “Yeah, nah, not today” to encounter cards. And that’s usually more powerful than having resources to deal with them head on. Gildor’s Council obviously is useless in solo play, but like I say, my decks are aimed at 2+ players.

Partners (Fellowships): Very well with everything. Gandalf obviously works spectacularly in this kind of deck, but is a vital ally for other decks, so I left him out for that reason. While this deck can handle anything, it’s best not to partner with another deck that just wants to quest. They need to be able to fight too, preferably even more than this deck, especially in early rounds.

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