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JayD 10
This is a deck I beat The Dunland Trap with (it was close though). Most enemies can be one hit by Beorn and he can also take some damage after you must save him with Close Call or Feint. Other than that Elrond is a great defender and Glorfindel can help healing Elrond (Beorn is immune to player cards effects). Heavy allied deck because you need to sacrifice them in the later stages. Ranger spikes are great at the late/end game to prevent angagement test in the last scenario step.