Gloin Jank

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joeklipfel 1

My attempt at a Gloin deck with card pool through Dwarrowdelf. I want a really powerful deck to take through on a Nightmare run through Dwarrowdelf, but that isn't a turtle deck or a Vilya deck. Also hoping it can be consistent.

I have only played a couple starts with this on DRGNcards. In the first it failed to get going. In the second it was super fun and I started running away with it.

So the below are first impressions only.

Positives: Super powerful. Has plenty of card draw, so should be consistent. You get to play a lot of the fun allies. It's fun to get a bunch of resources. Also I think one of the best parts about this deck is it has a lot of combo pieces, but they appear to be able to come together in different sequences and be fine. So I think this is still a thinky deck to pilot because you have to make some decisions on what to play in what order early. Also, it's fun to use Elrond and not use Vilya. Fun to see him questing and attacking.

Could potentially have a fun arc in different respects.

Negatives: Could get old because it relies on the same trick of getting Citadel Plate on Gloin and healing him. Could be a risky deck before you get Burning Brand online.

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