Horses Elves and Mayhem (scrappy edition)

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Horses, Elves and mayhem 0 0 0 3.0
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This deck started as a 56-card, combat-heavy staging-control pile. After playing through the opening quests of Angmar Awakened, it was clear that consistency was more important than over-preparation.

The refined version trims to 50 cards, keeping the focus on letting the heroes shine while supporting them with lean, impactful allies, reliable resource smoothing, and attachments that enable Éomer and Legolas to clear the staging area before enemies can engage.

It remains a powerful staging control deck with respectable questing and excellent combat support — perfect for the punishing Angmar cycle.


What Changed

The original list was overstuffed with allies and niche tools. The refined version:

  • Reduces allies to a small set of high-value cards.
  • Doubles down on key attachments like Blades, Daggers, Warhorses, and Steward.
  • Streamlines events to just the essentials.
  • Maintains a clear theme and reliable economy.

Player Guide

Opening Moves

  • Mulligan hard for Steward of Gondor or Horn of Gondor.
  • Théodred’s bonus smooths early turns.
  • Start stacking weapons and mounts on Éomer and Legolas.

Mid-Game

  • Éomer + Spear + Warhorse becomes a staging killer.
  • Legolas converts kills into progress every round.
  • Save Gandalf, Faramir, and Landroval for clutch moments.

Late Game

  • With your attachments in play, the deck dominates staging while maintaining pressure on the quest.
  • Direct damage and staging-area attacks finish what your questing started.

Lessons Learned

Playing through Angmar Awakened taught a few clear lessons:

  • Too many allies bog down the deck — keep them unique and impactful.
  • Heroes are your workhorses; build the deck around letting them shine.
  • A lean 50-card build is far more consistent than a bloated toolbox.
  • Focus on attachments and events that support Éomer and Legolas clearing staging reliably.

Closing Notes

This deck excels at controlling the staging area while still questing respectably — exactly what Angmar demands. It shows how trimming unnecessary cards and leaning into your heroes’ strengths can transform a good deck into a great one.

“Blades in hand. Bows strung. Horns sounding. The staging area doesn’t stand a chance.”

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