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Dunedain Rangers | 2 | 2 | 0 | 1.0 |
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Dunedain Rangers | 0 | 0 | 0 | 3.0 |
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Lordofthedance1337 13
My Updated list for my first run. Maximizing Vigilant Dunadan, Guardian of Anor, and Acestral Armor to put up as many defensive units as possible to stand in front of the incredibly efficient Archers that the Dunedains bring to bear. Load Halbarad up with +Lore attachments, Aragorn kills everything, and Sword+Orcrist keeps the resources coming a plenty and the tech that my fellow player wants to try out that I think really pulls the deck together is Keen as Lances. With everyone playing them, they can get incredibly cheap and come in super clutch drawing extra cards (Which I used to have Gandalf for, but alas we've got a Hero Gandalf Player in the group) So that way all that ramp isnt going to waste.
Last killer find for me was Erestor. Making me far more confident in having such a glut of different artifacts and restricted cards with that guy ready to ditch extra copies. There might even be an argument to maxing out more 3 ofs on both sides, but right now we'll do the cowards two-of and sleep soundly at night.