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Restricted Progression - Nightmare - Intruders in Chetwood | 4 | 4 | 0 | 1.0 |
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To Beorn or not to Beorn... Is that even a question? | 0 | 0 | 0 | 2.0 |
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Rimogard 309
I am 99,9% sure that this type of deck has already been created previously. I saw one of Seastan's recent decks with Arwen, Galadriel and Beregond, and I definitely took some inspiration from it. You can check it out in action at https://www.youtube.com/watch?v=JNWbaUUOL2A.
I decided to make an aggressive Beorn deck version out of it. The whole idea is to allow you to have a very good start without any fear of any enemy attacks in the first few rounds thanks to Beorn.
Arwen should help with resource generation (together with A Good Harvest) and questing. Galadriel should help with threat reduction and card draw, and hopefully with questing as well once you find Nenya and Unexpected Courage.
In general, a lot of these cards are aimed to protect Beorn: Dori, Honour Guards, Landroval, Close Call, Feint, Fortune or Fate.
I wanted to add the Erebor Guards as well (for thematic reasons and for siege quests), but I'm not sure if discarding cards blindly here is a good idea. The defenders of Rammas should be also considered as a viable option.
I tried it solo against the Druadan Forest and I passed it the first time. Of course, it probably has some weaknesses, but I think it looks solid enough. I will test it further to see if I'm right because the Druadan Forest adventure is sometimes a bit swingy.
I have made the following changes: -1 Dwarven Tomb -1 Silver Harp +2 Defender of Rammas