|Card draw simulator|
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|Fellowships using this decklist|
|None. Self-made deck here.|
Secrecy is an interesting archetype. Many users have come up with inspiring secrecy decks that warp the way the game is played. I, on the other hand, have created my own boring version of the tried-and-true, overused secrecy line-up.
The deck may seem large, but with WanI and Daeron's Runes, you can consistently see the cards you want in your opening hand. That is generally threat reduction (to stay in secrecy longer), card draw, or a bunch of secrecy cards. A hand with many allies should be mulliganed.
The early game will be rough with this deck, since it can't take many enemies right off the bat. But once you get a couple Timely Aids, the deck really starts rolling. Eventually, you'll pull into Light of Valinor and Asfaloth and nothing will stand in the way of your hodgepodge army.