Noldorian Might 2.0

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Description

My latest iteration of a noldor fellowship. The main deck is almost unchanged and the main goal is still to play Lords of the Eldar every round twice, once you reach round 5. In the meantime you play additional allies that help with said goal or just benefit from the side effects of getting there. The other deck picks up, where the first can have some issues. Which are mainly treacheries and healing, and to a lesser degree location lock.

Overall I had a lot of fun with the decks so far and work in most scenarios, maybe with a few necessary tweaks. I am always open for suggestions and currently I am trying to figure out a way to have a good fellowship, that can actually manage to play even more Lords of the Eldar every turn.

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